yuzu-fork/src/yuzu/game_list.h
lat9nq 5ac018d1df yuzu qt: Start games from context menu
This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00

162 lines
4.5 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>
#include "common/common_types.h"
#include "uisettings.h"
#include "yuzu/compatibility_list.h"
class GameListWorker;
class GameListSearchField;
class GameListDir;
class GMainWindow;
enum class StartGameType;
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
enum class GameListOpenTarget {
SaveData,
ModData,
};
enum class GameListRemoveTarget {
ShaderCache,
CustomConfiguration,
};
enum class InstalledEntryType {
Game,
Update,
AddOnContent,
};
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_COMPATIBILITY,
COLUMN_ADD_ONS,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
~GameList() override;
QString GetLastFilterResultItem() const;
void ClearFilter();
void SetFilterFocus();
void SetFilterVisible(bool visibility);
bool IsEmpty() const;
void LoadCompatibilityList();
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
static const QStringList supported_file_extensions;
signals:
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
void GameChosen(const QString& game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
const std::string& game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
void OpenDirectory(const QString& directory);
void AddDirectory();
void ShowList(bool show);
private slots:
void OnItemExpanded(const QModelIndex& item);
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
private:
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(const QStringList& watch_list);
void RefreshGameDirectory();
void ToggleFavorite(u64 program_id);
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
void AddFavoritesPopup(QMenu& context_menu);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
CompatibilityList compatibility_list;
friend class GameListSearchField;
};
class GameListPlaceholder : public QWidget {
Q_OBJECT
public:
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
~GameListPlaceholder();
signals:
void AddDirectory();
private slots:
void onUpdateThemedIcons();
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
private:
QVBoxLayout* layout = nullptr;
QLabel* image = nullptr;
QLabel* text = nullptr;
};