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translate
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shader_recompiler/LOP3: Use brute force python results within switch/case.
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2022-03-08 09:44:28 +01:00 |
control_flow.cpp
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control_flow: Fix duplicate switch case in OpcodeToken
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2021-07-26 04:16:34 -04:00 |
control_flow.h
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shader_recompiler, video_core: Resolve clang errors
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2021-07-22 21:51:40 -04:00 |
decode.cpp
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shader: Address feedback + clang format
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2021-07-22 21:51:26 -04:00 |
decode.h
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
indirect_branch_table_track.cpp
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shader_recompiler,video_core: Cleanup some GCC and Clang errors
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2021-07-22 21:51:26 -04:00 |
indirect_branch_table_track.h
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
instruction.h
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
location.h
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
maxwell.inc
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shader: Implement Int32 SUATOM/SURED
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2021-07-22 21:51:30 -04:00 |
opcodes.cpp
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shader: Handle host exceptions
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2021-07-22 21:51:34 -04:00 |
opcodes.h
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
structured_control_flow.cpp
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structured_control_flow: Skip reordering nested demote branches.
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2021-08-30 11:46:25 -04:00 |
structured_control_flow.h
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structured_control_flow: Conditionally invoke demote reorder pass
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2021-08-30 11:46:24 -04:00 |
translate_program.cpp
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Shader decompiler: do constant propgation before texture pass.
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2022-03-13 21:49:40 +01:00 |
translate_program.h
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shader_recompiler: Remove unnecessary [[nodiscard]]
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2022-01-25 12:16:09 -05:00 |