yuzu-fork/src/core/hle
Zach Hilman 0d2ba2ca4c applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
..
kernel kernel/svc: Correct behavior of svcResetSignal() 2018-12-04 20:14:59 -05:00
service applets: Correct usage of SignalStateChanged event 2018-12-09 19:46:15 -05:00
ipc.h kernel/errors: Remove now-unused, unnecessary, error codes 2018-10-24 14:58:37 -04:00
ipc_helpers.h hle_ipc: Add member function for querying the existence of a domain header 2018-10-29 23:28:04 -04:00
lock.cpp Fix build on macOS and linux 2018-01-13 22:38:52 +00:00
lock.h Use recursive_mutex instead of mutex to fix #2902 2017-08-29 20:39:55 +12:00
result.h file_sys/errors: Extract FS-related error codes to file_sys/errors.h 2018-11-16 00:13:50 -05:00