yuzu-fork/src
ReinUsesLisp 07692230ca gl_rasterizer: Workaround invalid zeta clears
Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
..
audio_core dsp_interface: fix sound being played while volume is 0 2019-01-26 22:42:09 +01:00
common Merge pull request #1928 from lioncash/caps 2018-12-27 11:15:34 -05:00
core hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
input_common Port #4141 from citra: Joystick hotplug support (#1275) 2018-09-10 21:29:59 -04:00
tests global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
video_core gl_rasterizer: Workaround invalid zeta clears 2019-01-29 23:47:33 -03:00
web_service compatdb: Use a seperate endpoint for testcase submission 2018-10-28 13:23:02 +01:00
yuzu Merge pull request #2054 from bunnei/scope-context-refactor 2019-01-23 21:20:08 -05:00
yuzu_cmd citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Port web_service from Citra 2018-10-02 15:30:48 +02:00