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065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
74 lines
3.1 KiB
C++
74 lines
3.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDesktopServices>
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#include <QUrl>
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_debug.h"
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#include "yuzu/configuration/configure_debug.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/uisettings.h"
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ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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const auto path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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}
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::SetConfiguration() {
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ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
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ui->reporting_services->setChecked(Settings::values.reporting_services);
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ui->quest_flag->setChecked(Settings::values.quest_flag);
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts);
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub);
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ui->enable_graphics_debugging->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug);
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ui->disable_macro_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit);
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ui->extended_logging->setChecked(Settings::values.extended_logging);
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}
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void ConfigureDebug::ApplyConfiguration() {
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.extended_logging = ui->extended_logging->isChecked();
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Debugger::ToggleConsole();
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Common::Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter);
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Common::Log::SetGlobalFilter(filter);
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}
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void ConfigureDebug::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureDebug::RetranslateUI() {
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ui->retranslateUi(this);
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}
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