yuzu-fork/src/yuzu/game_list_worker.cpp
Lioncash 01bf329f63 yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00

259 lines
9.6 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <QDir>
#include <QFileInfo>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/ui_settings.h"
namespace {
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
std::vector<u8>& icon, std::string& name) {
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
if (icon_file != nullptr)
icon = icon_file->ReadAllBytes();
if (nacp != nullptr)
name = nacp->GetApplicationName();
}
bool HasSupportedFileExtension(const std::string& file_name) {
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
bool IsExtractedNCAMain(const std::string& file_name) {
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
}
QString FormatGameName(const std::string& physical_name) {
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
const QFileInfo file_info(physical_name_as_qstring);
if (IsExtractedNCAMain(physical_name)) {
return file_info.dir().path();
}
return physical_name_as_qstring;
}
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
Loader::AppLoader& loader, bool updatable = true) {
QString out;
FileSys::VirtualFile update_raw;
loader.ReadUpdateRaw(update_raw);
for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
const bool is_update = kv.first == "Update";
if (!updatable && is_update) {
continue;
}
const QString type = QString::fromStdString(kv.first);
if (kv.second.empty()) {
out.append(QStringLiteral("%1\n").arg(type));
} else {
auto ver = kv.second;
// Display container name for packed updates
if (is_update && ver == "PACKED") {
ver = Loader::GetFileTypeString(loader.GetFileType());
}
out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
}
}
out.chop(1);
return out;
}
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::vector<u8>& icon, Loader::AppLoader& loader,
u64 program_id, const CompatibilityList& compatibility_list,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility{"99"};
if (it != compatibility_list.end()) {
compatibility = it->second.first;
}
const auto file_type = loader.GetFileType();
const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
QList<QStandardItem*> list{
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
file_type_string, program_id),
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
new GameListItemSize(FileUtil::GetSize(path)),
};
if (UISettings::values.show_add_ons) {
list.insert(
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
}
return list;
}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
const auto installed_games = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
const auto file = cache.GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
std::vector<u8> icon;
std::string name;
u64 program_id = 0;
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name);
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch));
}
const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
auto nca = cache.GetEntry(entry);
if (nca != nullptr) {
nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
}
}
}
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop
return false;
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
const QFileInfo file_info(QString::fromStdString(physical_name));
if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {
const u64 title_id = nca->GetTitleId();
nca_control_map.insert_or_assign(title_id, std::move(nca));
}
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
const bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (!loader) {
return true;
}
const auto file_type = loader->GetFileType();
if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
!UISettings::values.show_unknown) {
return true;
}
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
res2 == Loader::ResultStatus::Success) {
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto& nca = nca_control_map[program_id];
GetMetadataFromControlNCA(patch, *nca, icon, name);
}
}
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch));
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
}
return true;
};
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList();
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
emit Finished(watch_list);
}
void GameListWorker::Cancel() {
this->disconnect();
stop_processing = true;
}