Commit graph

573 commits

Author SHA1 Message Date
liamwhite
eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
Liam
ba4b65e4bc shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00
Liam
9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00
Fernando Sahmkow
c03f0b3c89 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
ameerj
b198339580 emit_glasm: Fix lmem size computation 2023-06-25 18:43:52 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
bunnei
ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
Billy Laws
b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
Kelebek1
b566c98258 Define SampleMask as an array 2023-04-30 18:37:37 +01:00
Wollnashorn
82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
ameerj
04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
a63e17566a spirv: Fix TXQ with MSAA textures 2023-01-29 13:47:30 -05:00
ameerj
a1d8306bfd emit_glasm_image: Fix TXQ with MSAA textures 2023-01-29 13:42:34 -05:00
ameerj
08feba2b56 emit_glsl_image: Implement TXQ with MSAA textures
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
bunnei
159aab9a97
Merge pull request #9682 from ameerj/shader-s32
shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj
c0cedbae94 emit_glsl_image: Fix ImageFetch for MSAA textures 2023-01-28 14:39:27 -05:00
ameerj
0f795603fc glasm: Add MS sampler types 2023-01-27 02:09:18 -05:00
ameerj
5710e90150 glsl: Add MS sampler types 2023-01-27 02:09:17 -05:00
ameerj
93cc6e4d99 shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
76a4356e55 spirv: fix multisampled image fetch 2023-01-23 12:03:19 -05:00
Billy Laws
58fec43768 Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws
68ed60cee4 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam
77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
Liam
2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
0d033e6b45 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177 shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
FengChen
a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Liam
ae7062d522 shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00