Commit graph

2376 commits

Author SHA1 Message Date
german77 165ebbb63c Qt: Reintroduce scaling for touch input 2023-02-19 17:52:44 -06:00
liamwhite e531d1fae9
Merge pull request #9815 from german77/qt-mouse
Qt: Fix mouse scalling
2023-02-18 16:25:48 -05:00
Narr the Reg 0a88c7dbbe yuzu: Shutdown game on restart to reload per game config 2023-02-16 21:17:30 -06:00
Narr the Reg df9c8bdfd9 yuzu: Write to config file on important config changes 2023-02-16 21:17:01 -06:00
Narr the Reg 17207939e5 input_common: Split mouse input into individual devices 2023-02-16 14:22:13 -06:00
german77 57aaf00a0c Qt: Fix mouse scalling 2023-02-15 20:57:45 -06:00
liamwhite 6d77de96da
Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
liamwhite 04d2d2ef5f
Merge pull request #9782 from arades79/fix-consexpr-value-declaration-usage
Fix consexpr value declaration usage
2023-02-15 17:42:38 -05:00
liamwhite 58a2c19982
Revert "main: Fix borderless fullscreen for high dpi scaled displays" 2023-02-14 16:29:35 -05:00
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Morph d6677b50f6 main: Fix borderless fullscreen for high dpi scaled displays
On Windows, a borderless window will be treated the same as exclusive fullscreen
when the window geometry matches the physical dimensions of the screen.
However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
window apparently is not treated as exclusive fullscreen and functions correctly.
One can verify and replicate this behavior by using a high resolution (4K) display,
and switching between 100% and 200% scaling in Windows' display settings.
At 100%, without the addition of 1, it is treated as exclusive fullscreen.
At 200%, with or without the addition of 1, it is treated as borderless windowed.
Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
those with higher resolution displays when the Qt scaling ratio is > 1.
Should this behavior be changed in the future, please revisit this workaround.
2023-02-12 21:58:49 -05:00
bunnei 023ac943aa
Merge pull request #9759 from german77/pro_controller
input_common: Reintroduce custom pro controller support
2023-02-10 21:14:40 -08:00
Morph 3fbb93e5c9 main: Re-add QtWebEngine zoom factor
For some reason, I had removed this in ad6cec71ec

This should fix any improperly scaled web applets.
2023-02-09 22:57:37 -05:00
Narr the Reg acba9a6b76 input_common: Reintroduce custom pro controller support 2023-02-09 20:08:54 -06:00
liamwhite 1f3e8d633a
Merge pull request #4949 from Morph1984/hidpi-temp-fix
main: Enable High DPI fixes for Qt >= 5.14
2023-02-06 23:20:49 -05:00
bunnei ecbf74b87a
Merge pull request #9644 from SaiKai/volume_quicksetting
add volume quicksetting with volume slider
2023-02-06 17:10:44 -08:00
bunnei a64fc3ee77
Merge pull request #9720 from SoRadGaming/discordPresenceUpdate
Game Image with Discord RPC
2023-02-04 18:37:21 -08:00
Sorab 923c17f1ae Add Game Icon for Discord RPC
Connected to Yuzu Compatibility Page
2023-02-05 12:40:57 +11:00
Jonas Gutenschwager 2a491f7aaa
remove disambiguation argument from mute text
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-02-04 00:00:20 +01:00
Luke Sawczak 54ab154696 added 'Hide empty rooms' toggle to lobby
fixed typo

fixed typo

fixed typo

clang
2023-02-02 18:46:28 -06:00
german77 ce1895497d yuzu: config: Draw turbo buttons with a different color 2023-02-01 12:42:06 -06:00
german77 75e81885b0 input_common: Implement turbo buttons 2023-02-01 12:42:05 -06:00
liamwhite 236f591bde
Merge pull request #9690 from german77/whoops
yuzu: config: Avoid reading deleted object
2023-01-28 22:28:38 -05:00
Narr the Reg e84a441d75 yuzu: config: Avoid reading deleted object 2023-01-28 12:50:27 -06:00
liamwhite cd138540e2
Merge pull request #9661 from SoRadGaming/LDNhostnameSupport
LDN hostname support in direct connect
2023-01-28 12:09:57 -05:00
SoRadGaming ad712926d6 LDN Hostname Support in Direct Connect
- Added IPv6 & Namespace support in direct connection Regex
- Updated Tooltip for Direct Connect UI
- Removed Dropdown Connection Type in Direct Connect
2023-01-28 18:33:21 +11:00
liamwhite 6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn c4a49eb1dd video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
Morph ad6cec71ec main: Convert to device independent coordinates for scaling
devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2023-01-25 21:16:05 -05:00
Morph 5be85c556e main: Use passthrough scaling for non-windows OSes
They should be better than windows when handling fractional scaling ratios.
2023-01-25 21:16:04 -05:00
Morph 6a1b089a50 main: Enable High DPI fixes for Qt >= 5.14
This uses Qt's new high DPI application attributes for scaling the current window.
However, these aren't perfect as scaling with non integer scales will cause artifacts in UI, icons and other elements.
Therefore, we use a heuristic to select an appropriate integer scale value depending on the current screen resolution and applies this to the application.
2023-01-25 21:16:04 -05:00
Morph b6e5a6bda8 main: Only set AA_DisableWindowContextHelpButton below Qt6
This is fortunately disabled by default on Qt6, so we just have to check whether we are compiling with Qt6 or not.
2023-01-25 18:45:22 -05:00
Morph cdfb3795af main: Globally disable the "?" button on dialogs
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-25 01:12:50 -05:00
liamwhite a68af583ea
Merge pull request #9492 from german77/joycon_release
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
EBADBEEF a84ad180e8 qt: add option to disable controller applet
- add checkbox to disable the controller applet UI
- when controller applet is disabled, use the yuzu-cmd fallback
  controller applet that applies controller config based on rules
- See https://github.com/yuzu-emu/yuzu/issues/8552 for some discussion
2023-01-22 23:36:40 -08:00
liamwhite 78df1ddce8
Merge pull request #9660 from german77/koreaToTaiwan
yuzu: Fix language comobox crash
2023-01-22 13:14:38 -05:00
german77 a436467152 yuzu: Fix language comobox crash 2023-01-22 10:42:59 -06:00
Narr the Reg 4a307a7b3a core: hid: Only set the polling mode to the correct side 2023-01-19 18:05:23 -06:00
german77 5cb437703f yuzu: Add ring controller test button 2023-01-19 18:05:22 -06:00
Narr the Reg a4074001fe core: hid: Migrate ring from emulated devices to emulated controller 2023-01-19 18:05:20 -06:00
Narr the Reg 18c9f8eeed yuzu: Update controller colors and button names 2023-01-19 18:05:20 -06:00
Narr the Reg 2d802893e7 input_common: Disable SDL driver with switch controllers 2023-01-19 18:05:20 -06:00
Jonas Gutenschwager 4653effad8 add volume quicksetting with volume slider 2023-01-19 15:13:23 +01:00
Jonas Gutenschwager 887ed5c0e2 fix format 2023-01-18 15:49:47 +01:00
Jonas Gutenschwager 83754e4789 allow volume up/down hotkeys to be repeated 2023-01-18 00:39:31 +01:00
Matías Locatti bb2aec00a2
UI change 2023-01-13 04:54:29 -03:00
Matías Locatti 3ba53f2511 1.5X resolution scaler option 2023-01-13 02:34:24 -03:00
bunnei 0e8f98a441
Merge pull request #9605 from german77/mouse_mapping
yuzu: Read mouse scroll
2023-01-10 17:32:58 -08:00
Narr the Reg 87b02f78e1 yuzu: Read mouse wheel input 2023-01-10 18:20:58 -06:00
liamwhite 0eae0b6803
Merge pull request #9601 from liamwhite/it-never-ends
qt: unlock during signal emission
2023-01-10 15:27:12 -05:00
liamwhite e2c68edd35
Merge pull request #9595 from liamwhite/per-game
qt: fix configuration weirdness on turbo
2023-01-10 15:26:49 -05:00
liamwhite 9f974ea818
Merge pull request #9565 from MonsterDruide1/tas-multiplayer-lengths
TAS: Show all script lengths for multiplayer
2023-01-10 15:26:36 -05:00
Liam 385ddef8c3 qt: unlock during signal emission 2023-01-10 12:46:01 -05:00
Liam 1caa84e652 qt: fix configuration weirdness on turbo 2023-01-09 17:54:49 -05:00
UltraHDR fda0e7e989
macOS: Make Yuzu show up in the Launchpad Games folder (#9594)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-09 16:43:45 -05:00
MonsterDruide1 115bf20448 TAS: Show all script lengths for multiplayer 2023-01-07 21:15:37 +01:00
Liam 9ed4c13758 qt: additional fixes for reentrant shutdown 2023-01-06 18:50:01 -05:00
liamwhite 020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn 9c9008ac81 video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache 2023-01-05 21:03:01 +01:00
Wollnashorn 8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
liamwhite b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Alexandre Bouvier eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
MonsterDruide1 d46c9c4659 TAS: Record sanitized instead of raw stick inputs
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-01 22:39:18 +01:00
liamwhite 0b228fde15
Merge pull request #9514 from ColinKinloch/en_gb
settings: warn on invalid regon/language combinations
2023-01-01 10:23:46 -05:00
Colin Kinloch 28cfc2146f settings: comment language blocklist columns 2022-12-30 13:51:35 +00:00
Wollnashorn 1df5d12b19 config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
2022-12-30 02:32:58 +01:00
Colin Kinloch 8594f287b8 settings: added regon/language warning bounds check 2022-12-29 15:55:24 +00:00
Colin Kinloch 2ccf175324 settings: warn on invalid regon/language combinations 2022-12-28 20:34:28 +00:00
bunnei 343c01b87a
Merge pull request #9495 from german77/no_refresh
yuzu: Automatically refresh device list
2022-12-27 00:07:13 -05:00
Liam cb7f0c2ec3 qt: prevent reentrant shutdown 2022-12-24 17:31:34 -05:00
liamwhite c86e21abe4
qt: fix 'Pause' menu item (#9497) 2022-12-23 21:44:53 -05:00
liamwhite db15142ac9
Merge pull request #9476 from liamwhite/async-shutdown
qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Liam 646656412f qt: fix uninitialized memory usage 2022-12-23 20:57:36 -05:00
german77 c3a5522830 yuzu: Automatically refresh device list 2022-12-23 18:26:48 -06:00
Liam 60ce34aa80 qt: exit properly on guest-initiated close 2022-12-21 19:55:01 -05:00
Liam ae6015a69b qt: use main window as close overlay parent 2022-12-21 19:27:11 -05:00
Liam 053ad04d3f qt: continue event loop during game close 2022-12-20 09:16:08 -05:00
liamwhite 1b11e0f0d3
Merge pull request #9463 from liamwhite/manager-events
EmuThread: refactor
2022-12-20 09:10:41 -05:00
Morph 690a4c9438 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph 190ded7f48 overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite 2724ffd6e3
Merge pull request #9469 from Rubo3/patch-1
Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite ee71404d71
Merge pull request #9467 from german77/folder
yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin 56b0f979eb
Use execlp instead of execl to avoid failure 2022-12-18 14:03:26 +00:00
german77 c218c7d4da yuzu: Remember last selected directory 2022-12-18 00:37:06 -06:00
german77 f999d268f9 bootmanager: Use proper camera size 2022-12-18 00:13:18 -06:00
german77 c489cbee29 bootmanager: Encapsulate all QCamera code 2022-12-17 23:54:47 -06:00
german77 dffeca66fa yuzu: fix device name setting 2022-12-17 23:54:36 -06:00
Liam 92ce241d4d qt: use _exit instead of exit on SIGINT 2022-12-17 16:26:25 -05:00
Liam d3123079e8 EmuThread: refactor 2022-12-17 16:26:24 -05:00
Mai f8a7d6a0ae
Merge pull request #9461 from liamwhite/wanative
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai da31326c17
Merge pull request #9454 from liamwhite/wayland-egl
qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam 45672d43e3 qt: avoid setting WA_DontCreateNativeAncestors on all platforms 2022-12-17 10:41:20 -05:00
liamwhite a3bac5550d
Merge pull request #9451 from ameerj/camera-data-array
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj 7bf4bec257 camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite bbb202ceed
Merge pull request #6354 from ogniK5377/device-name
Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite 6bc1a477bf
Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite 9bfd4d880e
Merge pull request #6769 from lat9nq/create-shortcut-2
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam b81caf1879 qt: handle wayland-egl platform name 2022-12-16 08:47:22 -05:00
Chloe Marcec c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
lat9nq 5a5bb91f40 main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq 18bdf45868 yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski 09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski 2221afaf26 OpenGL: Check for threading support
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 45fcde817e wayland: Always use exclusive fullscreen
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 29fbce9fe6 RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam d5f53da79d renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
Liam 179adee396 emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan f44c60321e let games gracefully exit 2022-12-12 21:18:32 -05:00
Narr the Reg 0ed80c9818 yuzu: Make unlimited frame rate non persistent between game boots 2022-12-12 19:21:30 -06:00
Mai 0c531ff911
Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam 8d1d6e149f cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite d8534ea140
Merge pull request #9390 from lioncash/keyboard
applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite bbdb6d391e
Merge pull request #9389 from lioncash/emumove
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash dba84458be configure_graphics: Make SPIRV backend string translatable
The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Lioncash fedd857054 applets/controller: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash d8da9a2afd applets/error: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash a84676c2aa applets/profile_select: Use aliases for callbacks
Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash e26c86a6e7 applets/web_browser: Use aliases for callbacks
Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash 9bbb77637e applets/software_keyboard: Use aliases for callbacks
Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash e4a16f50ef emulated_controller: Remove unused parameter in GetMappedDevices()
This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite 3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite 522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
bunnei f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam 6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
Morph 49219b8a86
Merge pull request #9349 from lat9nq/cmake-322
CMakeLists: Bump minimum required CMake version to 3.22
2022-11-29 19:41:47 -05:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
liamwhite d6b63239ae
Merge pull request #9308 from lat9nq/from-scratch
startup_checks: Use Windows flow for *nix
2022-11-29 18:45:39 -05:00
liamwhite cafca891ea
Merge pull request #9322 from german77/pump_events
input_common: Pump SDL events from main thread
2022-11-29 18:45:25 -05:00
lat9nq 0941ae0b61 CMake: Directly link to SDL2-static when appropriate
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam 89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
ameerj 4cbbf590e3 configure_input_player: Fix profile saving when using handheld controller type 2022-11-28 19:22:18 -05:00
ameerj 3de05726eb config: Custom profile detection fixes
Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
ameerj b1b20ad84a configure_input_per_game: Allow configuring all 8 players 2022-11-28 19:22:18 -05:00
Lioncash e96f55b6e2 yuzu/main: Merge variable declaration into ifdef
This is only used in the non-Windows path.
2022-11-28 08:40:41 -05:00
liamwhite 6b64557ad6
Merge pull request #8829 from Docteh/qt6_0002
CMake: rework for Qt6 support
2022-11-27 17:56:22 -05:00