Fernando Sahmkow
ad92865497
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
Fernando Sahmkow
48fa3b7a0f
General: Cleanup legacy code.
2020-06-27 11:36:05 -04:00
Fernando Sahmkow
54e304fe2a
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
2020-06-27 11:36:03 -04:00
Fernando Sahmkow
7b18174eef
ARM/WaitTree: Better track the CallStack for each thread.
2020-06-27 11:35:54 -04:00
Fernando Sahmkow
5d3a2be04f
GUI: Make multicore only work with Async and add GUI for multicore.
2020-06-27 11:35:52 -04:00
Fernando Sahmkow
7020d498c5
General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.
2020-06-27 11:35:48 -04:00
Fernando Sahmkow
e6f8bde74b
General: Fix Stop function
2020-06-27 11:35:47 -04:00
Fernando Sahmkow
ab9aae28bf
General: Initial Setup for Single Core.
2020-06-27 11:35:42 -04:00
Fernando Sahmkow
38c6c497f6
Yuzu/Debuggers: Correct Wait Tree for Paused threads.
2020-06-27 11:35:34 -04:00
Fernando Sahmkow
dc58058203
General: Setup yuzu threads' microprofile, naming and registry.
2020-06-27 11:35:09 -04:00
Fernando Sahmkow
e31425df38
General: Recover Prometheus project from harddrive failure
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
2020-06-27 11:35:06 -04:00
Kewlan
323eb86c9f
Fix issues caused when changing the fullscreen hotkey
2020-06-27 11:30:32 +02:00
bunnei
6205965df9
Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-float
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Fix framebuffer size on fractional scaling display
2020-06-27 02:49:07 -04:00
bunnei
9eaccac674
Merge pull request #4164 from Kewlan/mute-audio-hotkey
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hotkeys: Add a "Mute Audio" hotkey
2020-06-27 02:47:13 -04:00
VolcaEM
b1f4de7874
Update FAQ function name (2/2)
2020-06-27 02:14:29 +02:00
VolcaEM
db96b5ee3b
Update FAQ function name (1/2)
2020-06-27 02:13:34 +02:00
VolcaEM
9e1975a166
Update function name again
2020-06-26 18:51:12 +02:00
VolcaEM
0b86c7eb6a
Update function name (2/2)
2020-06-26 18:50:28 +02:00
VolcaEM
f8247826fa
Update function name (1/2)
2020-06-26 18:49:57 +02:00
Kewlan
3eb8efc095
Add a "Mute Audio" hotkey
2020-06-26 06:03:29 +02:00
VolcaEM
7d08d548a9
Clang-format again
2020-06-25 23:44:41 +02:00
VolcaEM
b9f0b9dd06
Clang-format
2020-06-25 23:40:53 +02:00
VolcaEM
6582857356
Remove unnecessary newline
2020-06-25 23:38:38 +02:00
VolcaEM
0f4512291a
Merge branch 'master' into quickstart-faq
2020-06-25 23:34:37 +02:00
VolcaEM
a46df40939
Fix typo 2: electric boogaloo
2020-06-25 23:32:43 +02:00
VolcaEM
9e7ac6a009
Use QUrl (2/2)
2020-06-25 23:31:01 +02:00
VolcaEM
5c6adea222
Use QUrl (1/2)
2020-06-25 23:28:38 +02:00
VolcaEM
04497d9e4a
Fix formatting
2020-06-25 23:18:54 +02:00
VolcaEM
5f6e44552a
Fix typo
2020-06-25 23:07:58 +02:00
VolcaEM
57b93395a8
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
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While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei
a980b4cbc1
Merge pull request #4136 from VolcaEM/mods
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Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
bunnei
60da57b518
Merge pull request #3948 from Morph1984/log-cpu-instructions
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Ameer
901bc09dd7
Small quality of life indication that mapped button is GC
2020-06-22 22:02:50 -04:00
unknown
8cf6efe677
Reorder variables to comply with the Auzure build pipeline
2020-06-22 15:56:41 +02:00
Ameer
121af3646d
Singleton GC Adapter class, remove globals, fix naming convention
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Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Ameer
c94583d867
Clang Formatting
2020-06-21 15:31:57 -04:00
Ameer
0248614add
GC Adapter Implementation
2020-06-21 12:36:28 -04:00
VolcaEM
409fedaf97
Correct function name (2/2)
2020-06-21 18:10:23 +02:00
VolcaEM
182ac8a504
Correct function name (1/2)
2020-06-21 18:09:14 +02:00
VolcaEM
23d57ed4f7
Clang-format
2020-06-21 06:17:46 +02:00
VolcaEM
d11b04ed46
Remove unnecessary conversion
2020-06-21 06:16:03 +02:00
VolcaEM
606e833d26
Address review comment by Lioncash
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Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM
b81af6ae9b
Add a "Open Mods Page" button to the GUI
2020-06-21 06:09:28 +02:00
FearlessTobi
a8674a7b86
Fix: fatal error CVT1100 when compiling manifest file
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Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
Morph
9bb5bf0b2b
main: Append AVX and FMA instructions to cpu string
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Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
bunnei
7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
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Fix compilation on macOS
2020-06-19 23:31:04 -04:00
David Marcec
a7fe6dc232
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
David Marcec
c7ed7d9427
Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
778f86989a
bootmanager: Remove references to OpenGL for macOS
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OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
Kaiwen Xu
7a59eeb5be
Fix framebuffer size on fractional scaling display.
2020-06-16 20:45:20 -07:00
bunnei
798ec003ce
Merge pull request #4041 from ReinUsesLisp/arb-decomp
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gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
bunnei
f22d02083c
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
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yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
ReinUsesLisp
d89888389d
yuzu/configuration: Show assembly shaders check box
2020-06-10 19:04:53 -03:00
unknown
20a779299a
Add game versio to title bar
2020-06-08 23:58:04 +02:00
Morph
03fad5ebe8
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
bunnei
34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
FearlessTobi
aaa4822fcb
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
edbf3144d2
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
David Marcec
b032ebdfee
Implement macro JIT
2020-05-30 11:40:04 +10:00
bunnei
640f0d1cec
Merge pull request #3954 from Morph1984/log-memory-amount
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main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
Morph
b2af304918
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
bunnei
325e7eed3c
Merge pull request #3964 from ReinUsesLisp/arb-integration
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renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
Tobias
d0a9caa08f
yuzu/discord_impl: Update the applicationID ( #3977 )
2020-05-22 18:26:26 +02:00
FearlessTobi
9f82a9a244
crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp
47a7c4f4fe
yuzu: Add frontend settings for assembly shaders
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Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
Fernando Sahmkow
4cff5dd194
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
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This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
Morph
9a36d8600c
main: Log host system memory parameters
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Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei
65010607b7
Merge pull request #3665 from bunnei/device-save
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FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
Morph
b73f678ee8
frontend: Set minimum window size to 640x360 instead of 1280x720 ( #3413 )
2020-05-15 22:22:27 +02:00
bunnei
024c84d2db
Merge pull request #3927 from jroweboy/fix-bug
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Frontend: Remove tracking for context wrapper
2020-05-14 00:07:38 -04:00
James Rowe
1585981eec
Frontend: Remove tracking for context wrapper
2020-05-11 23:50:03 -06:00
bunnei
988e42a3f5
core: settings: Add a setting for time zone.
2020-05-11 17:50:07 -04:00
bunnei
551c61bf27
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
2020-05-11 12:54:30 -04:00
FearlessTobi
9e5af4ad30
Menubar: fix mouse tracking bug
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei
fc04108c77
Merge pull request #3637 from FearlessTobi/port-5094
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Port citra-emu/citra#5094 : "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei
8e64fb3225
Merge pull request #3771 from benru/dump-romfs-with-updates
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Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
bunnei
6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
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Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
bunnei
378aed07e9
Merge pull request #3795 from vitor-k/fix-folder
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Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
9bd70c52e5
Merge pull request #3791 from Kewlan/hotkey-config-plus
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configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
ccda5ffa58
Merge pull request #3761 from Kewlan/stick-modifier-slider
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configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
Vitor Kiguchi
dffcff9fec
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
Kewlan
a19c6317ef
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
8f548266cd
Merge pull request #3760 from Morph1984/trailing-filedir-separator
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frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Fernando Sahmkow
5c9feaebb6
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
b8aef40c56
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Ben Russell
bcd0444bb9
Update src/yuzu/main.cpp with missing const
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
dd43d725c6
Dump RomFS command to include Updates
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Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
2409fedacf
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
8d917e14f8
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
Fernando Sahmkow
d2d4a6cbcf
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
084ceb925a
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
91f1ffd283
Add a trailing separator to the string path
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Fixes #3643
2020-04-22 07:33:14 -04:00
MerryMage
a3a12deecc
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
FearlessTobi
e7664b7a4f
yuzu: Option to hide mouse on inactivity
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
bunnei
779a3b222a
Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
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yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
Lioncash
e2d8be1ca2
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
Lioncash
1c340c6efa
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
FearlessTobi
c2bf91156a
yuzu/main: Add better popup texts and remove duplicated actions
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Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
bunnei
8938f9941c
Merge pull request #3611 from FearlessTobi/port-4956
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Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
bunnei
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
bunnei
8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
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yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
Fernando Sahmkow
f570b129a2
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
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qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Kewlan
848d619aec
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
ReinUsesLisp
c6ea0d010b
qt/bootmanager: Remove unnecessary glBindFramebuffer
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Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
SilverBeamx
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
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Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
ReinUsesLisp
bc1b4b85b0
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
FearlessTobi
8d0fb33ac4
yuzu: Fixes to game list sorting
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Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
FearlessTobi
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
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configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
James Rowe
f1da3ec584
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
Kewlan
a8f3a13a1f
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
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Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
8ba06aa4e1
yuzu: fix the stuck in fullscreen mode bug
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K
10ba8d16be
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
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yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
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set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
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bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
Dan
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
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This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
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This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
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GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
Morph
c3d0a0d627
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
Morph
27e19f87c6
Add following aspect ratios: 16:9, 21:9, Stretch to Window
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Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
Fernando Sahmkow
c5aefe42aa
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
Zach Hilman
21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
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Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
fcf3425b1b
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
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GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
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yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
bunnei
2916c1bc25
Merge pull request #3268 from CJBok/deadzone
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GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
ReinUsesLisp
a7beabb68f
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
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Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
788d57d723
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
CJBok
8d6b4e836c
clang
2020-01-29 05:43:55 +01:00