Commit graph

452 commits

Author SHA1 Message Date
german77 3cd0b816cc yuzu_cmd: Order arguments alphabetically and port arguments from Qt 2023-02-04 11:33:29 -06:00
german77 ebca59b8e9 yuzu_cmd: Fix mismatching controller input 2023-02-04 11:05:57 -06:00
german77 424643f9af yuzu_cmd: Fix touch input 2023-02-04 10:31:12 -06:00
Morph 4cdf69c378 default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
2023-01-25 14:06:06 -05:00
liamwhite 020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn 67d4f190f7 yuzu-cmd: Removed use_vulkan_driver_pipeline_cache from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
liamwhite b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Alexandre Bouvier eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
Chris Oboe 201733d1b5
Disable automatically opening the console on windows yuzu-cmd builds (#9485)
* don't automatically open the console on windows build of yuzu-cmd

* fix formatting
2022-12-23 21:39:59 -05:00
Alexander Orzechowski 09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski 5754456292 emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2022-12-13 13:23:35 -05:00
merry e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
Alexandre Bouvier e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
liamwhite 3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam 0cbfdf7ecb yuzu-cmd: link SDL2 correctly 2022-12-04 10:59:58 -05:00
liamwhite 02b10a6e4d
Merge pull request #9374 from liamwhite/externals
externals: update dynarmic, SDL2
2022-12-04 10:44:12 -05:00
Liam 6d2c597371 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
bunnei f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
Matías Locatti c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam 6072b22a0b core: add option to break on unmapped access 2022-12-02 08:25:45 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Liam 89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
liamwhite 6291eec700
Merge pull request #9325 from german77/default_by_default
yuzu-cmd: Fix default config value
2022-11-28 08:14:32 -05:00
german77 aaada241dc yuzu-cmd: Fix default config value 2022-11-27 20:43:34 -06:00
liamwhite a2fde04da9
Merge pull request #9317 from german77/input-crash
yuzu-cmd: Fix input callback crash on close
2022-11-27 15:39:24 -05:00
Liam 2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
liamwhite 71f2b4ba8f
Merge pull request #9323 from german77/intructions
yuzu-cmd: Update configuration file description
2022-11-27 12:54:01 -05:00
german77 a67e776af9 yuzu-cmd: Fix input callback crash on close 2022-11-27 10:53:22 -06:00
german77 4a46da6fb5 yuzu-cmd: Update configuration file description 2022-11-26 19:48:22 -06:00
Matías Locatti f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Kyle Kienapfel 6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
bunnei a4d11f4427 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
Liam db3eb168cd video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
FearlessTobi f80c7c4cd5 core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi 6b5667dfa5 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi 705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Kelebek1 458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
bunnei 02282477e7 yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
2022-07-16 23:11:39 -07:00
merry 99fbdaf75b common/setting: Make ranged a property of the type
- Avoids new GCC 12 warnings when Type is of form std::optional<T>
- Makes more sense this way, because ranged is not a property which would change over time
2022-07-15 18:45:55 +01:00
lat9nq ca36722a54 settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance
shenanigans. Since that's now two compilers that don't like it I thought
it'd be best to just axe all of it and just have the two templates like
before.

This rolls the features of BasicRangedSetting into BasicSetting, and
likewise RangedSetting into Setting. It also renames them from
BasicSetting and Setting to Setting and SwitchableSetting respectively.
Now longer name corresponds to more complex thing.
2022-06-30 12:39:48 -04:00
Liam a6371fb69d core: fix initialization in single core, sync GPU mode 2022-06-16 23:43:35 -04:00
Nikita Strygin 9e384ed54b Make yuzu-cmd respect log_filter setting
Because logging infrastructure initializes before the loading of the
config, it reads the default setting for log_filter and ignores the one
set in config. To change log_filter after logging initialization some
additional calls need to be made.
2022-06-16 23:39:50 +03:00
Morph 69d92a19a5 yuzu_cmd: Eliminate variable shadowing 2022-06-13 18:19:23 -04:00
Morph a0407a8e64
Merge pull request #8446 from liamwhite/cmd-gdb
core/debugger: support operation in yuzu-cmd
2022-06-13 14:38:37 -04:00
Liam c3cc65a11e yuzu-cmd: ignore bogus timeous from SDL 2022-06-10 12:49:18 -04:00
Liam 1f0fee33ed core/debugger: fix a number of shutdown deadlocks 2022-06-10 09:17:12 -04:00
Liam de6c0defb3 core/debugger: support operation in yuzu-cmd 2022-06-10 09:11:02 -04:00
lat9nq 67fa743414 default_ini: Reflect new renderer backend default setting 2022-05-29 21:38:36 -04:00
german77 c82806f9cb input_common: touch: Rewrite touch driver to support multiple touch points 2022-05-23 11:01:14 -05:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei 46da380b57
Merge pull request #8027 from lat9nq/cmd-fullscreen-size
emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
2022-04-13 18:43:47 -07:00
Andrea Pappacoda faf6a9876c
audio_core: remove time stretcher
Also drop the SoundTouch dependency
2022-04-01 19:54:58 +02:00
Mai M 4e4dbb6821
Merge pull request #8097 from Tachi107/build-cleanup-install
build: cleanup installation of yuzu and yuzu-cmd
2022-04-01 11:14:39 -04:00
lat9nq 0d7a0c0817 yuzu_cmd: Start the logging backend 2022-03-28 23:14:42 -04:00
Andrea Pappacoda af94bf4a59
build: cleanup installation of yuzu and yuzu-cmd
Explicitly specifying an install destination is not needed anymore since
CMake 3.14.

By removing the hardcoded ${CMAKE_INSTALL_PREFIX}/bin it is also now
possible to override the install destination via the command line. For
example, you can now install yuzu to /usr/games with
-DCMAKE_INSTALL_BINDIR=games
2022-03-27 15:10:24 +02:00
bunnei 82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ameerj a367db44cf yuzu_cmd: Reduce unused includes 2022-03-20 02:25:09 -04:00
bunnei 17ebe211ec
Merge pull request #8025 from lat9nq/cmd-specify-config
yuzu_cmd: Allow user to specify config file location
2022-03-19 01:33:50 -07:00
lat9nq 50415f68a5 emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
Since SDL2 does not automatically resize the canvas when entering
fullscreen mode, resize the window to desktop display dimensions.
2022-03-15 04:33:08 -04:00
lat9nq 24d51e1c92 yuzu_cmd: Allow user to specify config file location
Adds an option `-c` or `--config` with one required argument that allows
the user to specify to where the config file is located. Useful for
scripts that run specific games with different preferences for settings.
2022-03-15 03:48:40 -04:00
lat9nq cb32d9aff8 default_ini: List use_extended_memory_layout in default config file 2022-03-15 03:13:55 -04:00
merry 16784e5bb3 dynarmic: Inline exclusive memory accesses
Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.

We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.

An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.

See also: merryhime/dynarmic#664
2022-02-27 19:40:05 +00:00
bunnei 70482e6b26 settings: Add a new "use_extended_memory_layout" setting.
- This will be used to enable emulation of a larger memory arrangement.
2022-02-21 13:07:19 -08:00
lat9nq 928380ebf9 config: Support motion inputs
Motion inputs were not being read in by the config when yuzu-cmd boots
up. This adds support for those.

While we're at it, make a reference to the current player controls to
improve readability. Also updates the if statements in the Analog and
Button loops with curly braces to keep the style consistent.
2022-02-05 02:31:55 -05:00
german77 654d76e79e core/hid: Fully implement native mouse 2021-11-24 20:30:28 -06:00
german77 84c58666a4 config: Cleanup and documentation 2021-11-24 20:30:27 -06:00
german77 e14ae06391 core: Update input interpreter 2021-11-24 20:30:24 -06:00
german77 14b949a0da yuzu_cmd: Use new input 2021-11-24 20:30:23 -06:00
Marshall Mohror 74e39ed6ee Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
lat9nq 49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
Morph a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph 64275dfbf4 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
ameerj ef811c6425 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Morph 17763a44d5 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph 218ebc1fe8 yuzu_cmd: Remove remaining static system instances 2021-10-15 17:34:48 -04:00
lat9nq 851fe91b69
config: Read network_interface
Let's yuzu_cmd use a network interface. Also adds it to the default ini.
2021-10-15 12:14:09 -04:00
Morph 8af9f3216e settings: Remove BCAT settings 2021-09-29 01:24:21 -04:00
Moonlacer 44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
Fernando S be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando Sahmkow ba82bb359b Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
ameerj cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
yzct12345 001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Fernando Sahmkow 23ca1eb82e yuzu-cmd/CMakeLists: Correct attribution for this function. 2021-08-08 20:24:53 +02:00
bunnei 456adb95ff
Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen
yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-07 02:00:29 -07:00
lat9nq be16d92060 config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 -04:00
san 3e26141483 yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
bunnei 47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei 2c7fdee7a7
Merge pull request #6775 from lat9nq/cmd-remove-global-core
emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei 7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq 335de3fdf5 emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph 275db94bb8 configure_system: Add Brazilian Portuguese to the list of languages 2021-07-30 02:15:53 -04:00
bunnei d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
ReinUsesLisp 3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00