Lioncash
38376b833e
common_types: Make NonCopyable constructor constexpr
2016-03-12 21:57:18 -05:00
Lioncash
45e2fce7c0
common_types: Specify const in deleted copy constructor/assignment operator
2016-03-12 21:55:30 -05:00
Lioncash
856a1d0386
svc: Move ResetType enum to the kernel event header
2016-03-12 21:47:41 -05:00
Lioncash
31797a242f
svc: Remove unused ArbitrationType enum
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An equivalent enum already exists within address_arbiter.h
2016-03-12 15:09:13 -05:00
Lioncash
12e92f17de
svc: Make ResetType an enum class
2016-03-12 15:06:31 -05:00
pippo2931
8186f1271b
Fix header
2016-03-12 11:05:48 -08:00
pippo2931
31abe54c99
GetArchiveResource stub
2016-03-12 11:01:12 -08:00
bunnei
6efb710b28
shader_jit_x64: Clear cache after code space fills up.
2016-03-12 12:15:49 -05:00
bunnei
c103759cdc
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
2016-03-12 12:06:28 -05:00
bunnei
46f78b7f19
shader: Update log message to use proper log class.
2016-03-12 12:03:32 -05:00
bunnei
2f0a61debf
Merge pull request #1266 from Subv/miiapplet
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HLE/Applets: Implemented a dummy Mii Selector applet.
2016-03-12 11:23:59 -05:00
Subv
0f8be2d2cc
HLE/Applets: Implemented a dummy Mii Selector applet.
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This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12 10:59:37 -05:00
bunnei
afb5140b53
Merge pull request #1500 from lioncash/nullptr
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gsp_gpu: Change 0 literal to nullptr
2016-03-12 10:15:02 -05:00
Lioncash
fba547b924
gsp_gpu: Change 0 literal to nullptr
2016-03-11 22:59:48 -05:00
Lioncash
d7dd6c8bd1
hle: Update service function tables
2016-03-11 22:23:51 -05:00
bunnei
3789de6bd9
Merge pull request #1476 from lioncash/emit
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emitter: constexpr/misc changes
2016-03-10 01:06:25 -05:00
Yuri Kunde Schlesner
305e63d9ea
Merge pull request #1475 from lioncash/align
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Common: Get rid of alignment macros
2016-03-09 20:08:38 -08:00
Yuri Kunde Schlesner
3475808a54
Merge pull request #1478 from JayFoxRox/master
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Fix attribute mapping in vs debugger
2016-03-09 20:06:49 -08:00
LittleWhite
e649f5d98d
Fix missing return
2016-03-09 22:20:08 +01:00
bunnei
4a2d1571bc
Merge pull request #1474 from lioncash/renderer
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renderer_base: Minor changes
2016-03-09 10:57:38 -05:00
Jannik Vogel
557b732b43
Fix attribute mapping in vs debugger
2016-03-09 13:15:37 +01:00
Lioncash
e3f9d09b28
emitter: templatize ImmPtr
2016-03-09 03:13:01 -05:00
Lioncash
1351c0ce9f
emitter: constexpr-ify helper functions
2016-03-09 03:13:00 -05:00
Lioncash
e66a6a2a1b
emitter: Get rid of CanDoOpWith
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This was removed in Dolphin as there were no particular uses for it.
I'm sure the same will apply to citra.
2016-03-09 03:12:59 -05:00
Lioncash
6085b419e5
emitter: constexpr-ify OpArg
2016-03-09 03:12:53 -05:00
Lioncash
77bcdafc94
emitter: friend class OpArg with XEmitter
2016-03-09 02:25:00 -05:00
Lioncash
450c84c990
emitter: Remove unimplemented prototype
2016-03-09 02:20:00 -05:00
Lioncash
88d604383e
Common: Get rid of alignment macros
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The gl rasterizer already uses alignas,
so we may as well move everything over.
2016-03-09 01:31:14 -05:00
bunnei
8530a2d7df
Merge pull request #1344 from LittleWhite-tb/error-output
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Output errors in GUI
2016-03-08 23:12:04 -05:00
Lioncash
4b5b32e721
renderer_base: In-class initialize variables
2016-03-08 21:46:47 -05:00
Lioncash
be913040a8
render_base: Clarify/normalize getter functions
2016-03-08 21:45:24 -05:00
Lioncash
bf76afc68d
renderer_base: Don't directly expose the rasterizer unique_ptr
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
bunnei
58c336b671
Merge pull request #1441 from MerryMage/dsp-pipes
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AudioCore: Implement Pipe 2
2016-03-07 20:29:30 -05:00
bunnei
b12a0b753f
Merge pull request #1467 from LittleWhite-tb/bug-shader-object
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Set the appropriate locale to get float conversion working using to_string
2016-03-07 20:23:48 -05:00
LittleWhite
9d8a724225
Set the appropriate locale to get float conversion working using std::to_string
2016-03-07 19:51:35 +01:00
MerryMage
004991d79e
DSP: Implement Pipe 2
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Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
bunnei
6436d101b5
Merge pull request #1462 from yuriks/depth-test-write
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Pica: Write depth value even when depth test is disabled
2016-03-06 11:16:21 -05:00
Yuri Kunde Schlesner
6aa90e13f9
Memory: Do correct Phys->Virt address translation for non-APP linheap
2016-03-05 22:09:59 -08:00
Mathew Maidment
8ee230fe1c
Merge pull request #1455 from yuriks/ResultVal-union
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core: Use unrestricted union to hold storage of ResultVal value
2016-03-05 23:29:14 -05:00
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
MerryMage
5b0fe77140
DSP: Print hash of firmware to console
2016-03-06 00:11:17 +00:00
Yuri Kunde Schlesner
6dd05e610a
core: Use unrestricted union to hold storage of ResultVal value
2016-03-05 00:13:20 -08:00
Yuri Kunde Schlesner
b967a581a1
Loader/NCCH: Log the program ID during loading
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This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
bunnei
987d85a33b
Merge pull request #1429 from mailwl/branch-acu
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ac:u IsConnected implemented
2016-03-05 02:10:25 -05:00
bunnei
878562c291
Merge pull request #1389 from yuriks/stub-cam
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Stub CAM:U service
2016-03-04 10:11:09 -05:00
mailwl
d6be7ff683
ac:u: Stub IsConnected
2016-03-04 15:59:02 +03:00
LittleWhite
7ad669a911
Display errors in GUI when loading ROM failed
2016-03-03 22:52:29 +01:00
bunnei
c9009d39d4
Merge pull request #1394 from ds84182/immediate-mode-vtx
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Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
699b2a6571
Merge pull request #1403 from MerryMage/sdl
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Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
2016-03-02 14:25:06 +00:00
bunnei
ea0ca17215
Merge pull request #1434 from Kloen/legend
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Add THREADPROCESSORID_ALL on SVC::CreateThread
2016-03-02 09:09:09 -05:00
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
cddb9bd2aa
Merge pull request #1297 from Subv/saves
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DiskDirectory: Initialize the directory member with valid info.
2016-03-01 17:16:05 -05:00
Kloen
1149e66820
ThreadProcessorId_All on SVC::CreateThread
2016-03-01 12:03:32 +01:00
Yuri Kunde Schlesner
1912c4691b
Service/CFG: Fix potential endianess issue
2016-02-29 23:56:02 -08:00
Yuri Kunde Schlesner
228d8ac14a
Service/CFG: Add block 0x000A0000 (username) to default config file
2016-02-29 23:55:48 -08:00
Yuri Kunde Schlesner
338a0f01f2
Service/CAM: Add doxycomments to all service functions
2016-02-29 22:53:36 -08:00
Yuri Kunde Schlesner
ddcf2ef32a
Merge pull request #1427 from MerryMage/emit-lbit
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x64 Emitter: Fix L bit in VEX prefix
2016-02-28 03:12:57 -08:00
MerryMage
f73c39d573
x64 Emitter: Fix L bit in VEX prefix
2016-02-27 12:45:26 +00:00
mailwl
2e13b7f3ca
Initial implementation ir:user
2016-02-26 18:39:28 +03:00
bunnei
c28a48aa02
Merge pull request #1352 from LittleWhite-tb/exit_check
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Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
bunnei
2b00bdec1f
Merge pull request #1424 from MerryMage/lut_init
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renderer_opengl: Initalise fragment shader LUT textures
2016-02-25 19:36:27 -05:00
bunnei
af7282b5ea
Merge pull request #1386 from MerryMage/audio-core-skeleton
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Audio Core: Skeleton
2016-02-25 19:21:50 -05:00
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
2016-02-26 00:12:38 +00:00
bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
Yuri Kunde Schlesner
fc6fa0f088
Service/CAM: Dummy implementation of some functions
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Thanks to @mailwl for the initial version of the stubs.
2016-02-13 01:16:08 -08:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00