Commit graph

26699 commits

Author SHA1 Message Date
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
liamwhite
134ecca9b0
Merge pull request #11810 from liamwhite/clang-17
general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
boludoz
ae2130470e Reverted dirty code in main. 2023-10-18 19:30:21 -03:00
liamwhite
c5f1ec8040
Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
liamwhite
765ea9b79d
Merge pull request #11791 from german77/bufferx
service: hle: Allow to access read buffer A and X directly
2023-10-18 09:21:58 -04:00
boludoz
ac6290bea7 TODO: Implement shortcut creation for Apple. 2023-10-18 02:35:23 -03:00
boludoz
4051bbbed7 Useless code removed related to admin privileges, if it is not an error we can add it later, that is what git is for. 2023-10-18 01:26:50 -03:00
boludoz
2a7edda70a Deleted admin requisite (maybe it was another mistake). 2023-10-18 01:20:46 -03:00
Franco M
59b6ada7b7
Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-18 01:06:58 -03:00
Liam
c5bdc0054c general: fix build failure on clang 17 2023-10-17 22:44:21 -04:00
flodavid
0b7593d352
yuzu: Improve behavior when clicking on controller box in Controller applet
- Apply changes on Controller configuration of commit 9524d70 to Controller applet
  - Fix regression of this previous commit:
  Enabling a controller in its tab did not activate previous controllers

Signed-off-by: flodavid <fl.david.53@gmail.com>
2023-10-17 23:19:11 +02:00
liamwhite
bd05ace08d
Merge pull request #11774 from liamwhite/refcount-issue
fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
2023-10-17 11:49:11 -04:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
2023-10-17 11:48:57 -04:00
liamwhite
b577d7a55f
Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Liam
d9dde7e6f3 renderer_vulkan: add locks to avoid scheduler flushes from CPU 2023-10-17 10:00:25 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
[crash fix]brings back the removed if  statement in util.cpp and adds the  num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
boludoz
9908434c14 Final refactorization 2023-10-17 02:57:35 -03:00
german77
c73bb33ff1 service: hle: Allow to access read buffer A and X directly 2023-10-16 23:36:46 -06:00
Franco M
668a10f9b9
Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-17 01:01:41 -03:00
Narr the Reg
bcce184e60
service: acc: Implement functions needed for profile select (#11653) 2023-10-17 05:12:55 +02:00
boludoz
fc4b45ebd3 Moved check. 2023-10-16 23:50:09 -03:00
boludoz
1afe6d51ee More @liamwhite suggestions applied. 2023-10-16 23:42:45 -03:00
boludoz
1ae0f0f3f6 shortcut_stream.close(); fixed 2023-10-16 18:59:21 -03:00
boludoz
de0b35b974 Comment using fmt instead qt. 2023-10-16 16:54:51 -03:00
boludoz
ae88d01d8d .clear() instead = ""; and switch improved. 2023-10-16 16:47:21 -03:00
boludoz
d759de9f96 More missed suggestions 2023-10-16 16:11:24 -03:00
boludoz
89d3e81be8 Sugestions and fixes. 2023-10-16 16:01:46 -03:00
Squall-Leonhart
326ebbb2fa Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates  abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart
07143ce15c
Make Clang happy. 2023-10-17 00:26:19 +11:00
Squall Leonhart
dbc73c6c6c
Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
boludoz
71f264c498 Merge branch 'new-shortcut' of https://github.com/boludoz/yuzu into new-shortcut 2023-10-16 03:27:10 -03:00
boludoz
26417da5d3 Some improvements (suggestions) 2023-10-16 03:26:40 -03:00
Franco M
b3b458edf9
Merge branch 'yuzu-emu:master' into new-shortcut 2023-10-16 03:25:11 -03:00
liamwhite
8becf13e8b
Merge pull request #11786 from v1993/cuda-on-linux
host1x/codecs: enable CUDA on Linux
2023-10-15 22:23:00 -04:00
liamwhite
9e2ebb24df
Merge pull request #11794 from german77/linemot
input_common: udp: Avoid crash when trying to map motion before client is ready
2023-10-15 22:22:45 -04:00
boludoz
74961d4dfb Less code, simpler, better. 2023-10-15 21:40:10 -03:00
boludoz
9ffa1801c7 Typing and formatting errors fixed. 2023-10-15 20:57:06 -03:00
Squall Leonhart
90c56f5dc1
added missing trailing line. 2023-10-16 06:07:26 +11:00
boludoz
4d4fe69223 Unnecessary feature removed 2023-10-15 14:44:23 -03:00
Squall Leonhart
4b0291172e
meant to add the unorms as well 2023-10-16 04:29:24 +11:00
Squall-Leonhart
12e4757cf3 use texelfetch instead of texturelod 2023-10-16 04:20:45 +11:00
Squall Leonhart
144c0734f5
appease the format gods 2023-10-16 03:24:44 +11:00
Squall-Leonhart
f40f65f5d2 Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
03c3f936cf missed this line when editing the copypasta 2023-10-15 20:58:50 +11:00
Squall-Leonhart
66f41da365 moved line to appease the format gods 2023-10-15 20:54:25 +11:00
Squall-Leonhart
7a986d731b Implement missing formats for Bravely Default 2 2023-10-15 20:43:48 +11:00
german77
eae0570a1c input_common: udp: Avoid crash when trying to map motion before client is ready 2023-10-15 02:13:51 -06:00
boludoz
0a75519ab5 Fixes and improvements 2023-10-15 03:16:29 -03:00
boludoz
3062a35eb1 Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs. 2023-10-15 02:02:22 -03:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.

Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.


The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640

but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00