Commit graph

75 commits

Author SHA1 Message Date
James Rowe
f2a2f818b6 SDL Frontend: Add shared context support 2019-01-21 16:00:01 -07:00
ReinUsesLisp
22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
FernandoS27
0368260c99 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27
377c60645c Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
NeatNit
4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
bunnei
2fbb20b2b5 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
ReinUsesLisp
a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
Markus Wick
3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
Tobias
804115b2a4 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei
8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
CaptV0rt3x
9382414b20 For SDL Frontend 2018-09-07 11:57:05 +05:30
fearlessTobi
742f895f8b frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
David Marcec
706fc5d2d6 Added check to see if ARB_texture_mirror_clamp_to_edge is supported 2018-08-19 12:00:33 +10:00
Lioncash
0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
fearlessTobi
6f05a57712 Port #3665 from Citra 2018-07-26 15:51:14 +02:00
Subv
ba2fb83d60 Frontend: Check for more required OpenGL extensions during startup. 2018-07-22 12:05:38 -05:00
Tobias
316b933a31 Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)
* Port #3335 and #3373 from Citra

* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
BreadFish64
fbef849c04 sdl: add check for GL extension support 2018-06-04 12:26:41 -05:00
Lioncash
3abba08080
string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash
3062eb52f4
frontends: Move logging macros over to new fmt-capable ones 2018-04-26 19:14:48 -04:00
adityaruplaha
f48d5e4c4c SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) 2018-04-21 13:24:33 +05:30
James Rowe
70e65ee63a Remove settings issues in sdl and fix a few files that broke in mingw 2018-01-12 19:11:05 -07:00
James Rowe
f5f28a4f67 Get yuzu sdl to start compiling 2018-01-12 19:11:04 -07:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00