Commit graph

41 commits

Author SHA1 Message Date
german77
b5dac5f525 service: hid: Create abstracted pad structure 2024-01-11 19:35:04 -06:00
Narr the Reg
ee847f8ff0 hid_core: Move hid to it's own subproject 2024-01-05 11:41:15 -06:00
Liam
20a17607ae qt: fix linux build 2023-11-19 11:49:51 -05:00
boludoz
9ffa1801c7 Typing and formatting errors fixed. 2023-10-15 20:57:06 -03:00
boludoz
4d4fe69223 Unnecessary feature removed 2023-10-15 14:44:23 -03:00
boludoz
0a75519ab5 Fixes and improvements 2023-10-15 03:16:29 -03:00
boludoz
3062a35eb1 Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs. 2023-10-15 02:02:22 -03:00
Narr the Reg
6b10f04322 yuzu: Save multiple resolutions per icon 2023-10-10 17:24:49 -06:00
FearlessTobi
9ef9ca0927 yuzu: Add desktop shortcut support for Windows
Allows creating desktop shortcuts with icons for yuzu games.

Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
2023-10-07 21:24:11 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph
ad6cec71ec main: Convert to device independent coordinates for scaling
devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2023-01-25 21:16:05 -05:00
Morph
cdfb3795af main: Globally disable the "?" button on dialogs
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-25 01:12:50 -05:00
Liam
ae6015a69b qt: use main window as close overlay parent 2022-12-21 19:27:11 -05:00
Liam
053ad04d3f qt: continue event loop during game close 2022-12-20 09:16:08 -05:00
Morph
690a4c9438 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph
190ded7f48 overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi
61ce57b524 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Merry
4778656110 yuzu/util: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
ameerj
936829e873 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
german77
b998aa5504 yuzu: Add setting to disable controller navigation 2022-01-23 21:08:49 -06:00
german77
5ba7b11ba4 yuzu: Implement basic controller navigation 2021-12-02 15:17:44 -06:00
german77
1b82d5bb4f yuzu: Update overlay applet 2021-11-24 20:30:24 -06:00
Kewlan
058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
Morph
4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4aae21e1e4 general: Resolve C4062 warnings on MSVC 2021-01-09 14:46:35 -05:00
Morph
5836786246 util: Add URL Request Interceptor for QWebEngine 2020-12-18 10:33:28 -05:00
Lioncash
5d645c6dd9 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
9218e347cd sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
317f1263fb yuzu/util: Specify string conversions explicitly
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
bc6972caf9 yuzu/util: Remove unused spinbox.cpp/.h
This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Adityarup Laha
57a4a2ae0f yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
Lioncash
a6830e61b8 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
Lioncash
9dbe9d4291 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
fearlessTobi
78653f7339 Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
Lioncash
5e46a9bb2b qt: Migrate to Qt 5 signal/slot connection syntax where applicable 2018-01-18 20:09:40 -05:00
MerryMage
e35644c005 clang-format 2018-01-16 18:05:21 +00:00
James Rowe
389979018c Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00