bunnei
394475c4e3
Merge pull request #6004 from german77/udprandom
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InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
Kelebek1
c7a7e47615
Fix default bcat_backend init
2021-03-02 03:20:16 +00:00
german
9b3af0027b
inputCommon: Use an unique client id for each socket instance
2021-03-01 09:19:33 -06:00
german77
4738e14cb0
inputCommon: Mouse fixes
2021-02-27 17:53:10 -06:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
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yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
lat9nq
6269cd7f1d
debugger: controller: Add access key
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Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
eae9f2e440
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 -08:00
LC
710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
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yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
ReinUsesLisp
13becdf18a
config: Make high GPU accuracy the default
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This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
75fd3f95a3
yuzu/config: Disable assembly shaders by default
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Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
dde19e7d75
vulkan_wrapper: Pull Windows symbols
2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c
gpu: Report renderer errors with exceptions
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Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
lat9nq
dcc0617cc2
yuzu: Create screenshot path before capture
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Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
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input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
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configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
lat9nq
0e004269a9
configure_input_player_widget: Silence unused variable warnings
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Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
Lioncash
864762cac9
configure_input_player_widget: Reduce duplication of array accessors where applicable
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Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
5c7c212f61
configure_input_player_widget: Avoid nontrivial copies where applicable
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Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
bcd4e4f650
Use GC image
2021-02-09 08:12:21 -06:00
Jatoxo
2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview ( #5894 )
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* Add some depth to ProJoysticks
* address comments
* clang
* address nits
* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
german
a994a40467
hid: Implement GC controller
2021-02-07 22:59:46 -06:00
bunnei
0896089092
Merge pull request #5339 from german77/interactive
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Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german
52b79ac009
Add mouse panning
2021-02-07 20:31:58 -06:00
Morph
6e5cc977ad
renderer_opengl: Update OpenGL backend version requirement to 4.6
2021-02-07 16:32:35 -05:00
german
8893b766c3
Add GC controller animation
2021-02-07 00:15:24 -06:00
german
160341fcf8
Refresh debug controller settings
2021-02-06 09:43:42 -06:00
german
d6a0975e5d
Refresh controller only when necessary
2021-02-06 09:43:42 -06:00
german
c9597af39d
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
a7f9983563
Add controller window and single joycon top view
2021-02-06 09:43:42 -06:00
german
ea1f656d7e
Replace text with vectors
2021-02-06 09:43:42 -06:00
german
481cd86722
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
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HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
german
9a9e81f2e9
Fix npad struct to match switchbrew
2021-02-03 20:17:08 -06:00
german
c1b81f776c
Always update handheld config
2021-02-03 17:48:04 -06:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
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Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
a4526c4e1a
Merge pull request #5779 from bunnei/kthread-rewrite
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Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
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Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
bunnei
10738839ad
yuzu: debugger: Ignore HLE threads.
2021-01-28 21:42:27 -08:00
bunnei
6e953f7f02
hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.
2021-01-28 21:42:26 -08:00
bunnei
cdd14b03e5
hle: kernel: Recode implementation of KThread to be more accurate.
2021-01-28 21:42:26 -08:00
bunnei
4dbf3f4880
hle: kernel: KThread: Clean up thread priorities.
2021-01-28 21:42:25 -08:00
bunnei
eea346ba8e
hle: kernel: KThread: Remove thread types that do not exist.
2021-01-28 21:42:25 -08:00
bunnei
c0d3aef28c
core: hle: kernel: Rename Thread to KThread.
2021-01-28 21:42:25 -08:00
german
7b8fa78c65
Avoid overwritting username
2021-01-28 16:58:53 -06:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
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renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
german
3b4da2d7fa
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
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HID: Add multitouch support
2021-01-20 22:39:01 -08:00
ReinUsesLisp
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
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Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
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Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
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Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
german
e7c1d7bf77
Always update configuration for handheld
2021-01-17 18:40:27 -06:00
FearlessTobi
bf9f737c60
game_list: Fix folder reordering
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The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.
Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
fb796843df
configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
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The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.
Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94
Fix player 1 default connected value
2021-01-17 12:55:28 -06:00
ReinUsesLisp
f8650a9580
core: Silence Wclass-memaccess warnings
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This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german
b483f2d010
Always initialize keyboard input
2021-01-15 09:05:17 -06:00
german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
390ee10eef
Allow all touch inputs at the same time and remove config options that are not longer necesary
2021-01-15 09:05:17 -06:00
Lioncash
e11e1dcf2d
yuzu: Remove unused variables in Qt code
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Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
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configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1
configure_motion_touch: Prevent use after move in ApplyConfiguration()
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touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213
configure_motion_touch: Migrate off QRegExp to QRegularExpression
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QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.
To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
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Fix IP validator error
2021-01-13 22:08:42 -05:00
german
06cf705501
Fix IP validator error where the last octet produced an error if the value was higher than 199
2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db
yuzu: Migrate off of setMargin() to setContentsMargins()
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setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
bunnei
03dfc8d8e7
hle: kernel: thread: Preserve thread wait reason for debugging only.
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- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea
yuzu: debugger: wait_tree: Handle unknown ThreadState.
2021-01-11 14:23:16 -08:00
bunnei
912dd50146
core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
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- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
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yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
Morph
05f58144c9
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
4aae21e1e4
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
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yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
FearlessTobi
8e77d331be
yuzu/configure_filesystem: Remove "Select Cache Directory" option
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This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-04 06:29:48 +01:00
Lioncash
86592b274e
main: Resolve error string not displaying
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During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
71e18dddbe
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
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dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
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main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
MerryMage
57c9da1b39
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02 20:13:21 +00:00
Morph
a745d87971
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
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configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec
configure_input: Modify controller connection delay
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Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
gal20
5dfb8743cb
yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476
2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132
main: Make the loader error dialog fully translatable
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Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59
main: Tidy up enum comparison
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enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
916438a9de
core: settings: Untangle multicore from asynchronous GPU.
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- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
german
80fece4e08
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
Morph
ff3aa5d380
yuzu/main: Add basic command line arguments
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The following command line arguments are supported:
yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
ReinUsesLisp
1b9e08ab78
cmake: Always enable Vulkan
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Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
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yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442
yuzu/main: Improve menubar access keys
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Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9
Add option to reset window size to 1080p
2020-12-22 17:06:48 -06:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
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Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq
c243932b41
yuzu/main: Save settings when starting guest
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Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
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Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
FearlessTobi
10b0ab7926
yuzu: Remove gdbstub configuration
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The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028 .
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56
applets/web: Implement the online web browser applet
2020-12-18 10:33:28 -05:00