Commit graph

994 commits

Author SHA1 Message Date
bunnei
4b47ed6194 Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
bunnei
3ff5a80d46 Merge pull request #481 from Subv/hm_b
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05 APT: Fixed the comment style in some variables 2015-01-14 10:14:22 -05:00
bunnei
394d44cf74 Merge pull request #480 from Subv/arb_2
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
a09f71521e GPU: Fix buffer overrun in Display Transfers
Display transfers with the horizontal downscaling flag were calculating
the wrong output size, causing them to write double the amount of data
intended. It is likely that this was perceived as correct due to a
separate bug in calculating source indices which caused the image to be
padded unless the previous bug was present.

This fixes both issues, correcting flickering issues in 3dscraft,
blargSnes and more (caused by the transfer overwriting the back buffer
which followed) as well as potentially fixing other crashes.
2015-01-14 05:20:14 -02:00
Yuri Kunde Schlesner
7630b31672 GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
9e084826b8 GPU: Do periodic VBlank updates using CoreTiming 2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
e29dd76e12 GPU: Correct wrong default framebuffer address for sub-screen.
It appears this is a mistake, since the sub-screen has no right
framebuffer.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner
98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv
728c932dba APTU: Stubbed NotifyToWait, taken from 3dmoo.
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv
9e2ae289b8 AddrArbiter: Implement arbitration types 3 and 4. 2015-01-13 14:49:26 -05:00
Subv
cf071cd897 Services: Added some missing services.
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
Lioncash
9288893d29 vfp: Remove dead code 2015-01-12 15:24:57 -05:00
Lioncash
f7770b83d4 dyncom: Fix 32-bit ASR shifts for immediates 2015-01-12 14:15:24 -05:00
Lioncash
e16b35eb53 dyncom: Remove unused flag macros 2015-01-12 12:57:15 -05:00
bunnei
f3a7b66267 Merge pull request #472 from lioncash/overflow
dyncom: Fix some more V-flag setting ops. Plus some cleanup.
2015-01-12 10:35:19 -05:00
Lioncash
2843d1b98b dyncom: Get rid of unnecessary outer-scope variables in InterpreterMainLoop 2015-01-12 01:11:46 -05:00
Lioncash
3ace75a49f dyncom: Fix overflow flag setting for ADD/RSB/RSC/SUB/SBC
Also cleans up CMN, and CMP.
2015-01-12 01:03:58 -05:00
Lioncash
9c2c89b7e1 dyncom: Add a helper function for addition with a carry 2015-01-12 00:44:28 -05:00
darkf
67c644e317 Fix building on MinGW 2015-01-11 20:22:08 -08:00
Lioncash
d2a05bbbc6 dyncom: Fix ADC overflow flag setting 2015-01-11 22:27:09 -05:00
bunnei
b33380ca59 Merge pull request #456 from Subv/waitsync1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 18:52:09 -05:00
Lioncash
eabfa5cf43 dyncom: Fix conditional execution of MSR 2015-01-11 18:45:45 -05:00
bunnei
542b0b0057 Merge pull request #466 from Subv/wake
Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv
b68d51ed30 Thread: Prevent waking a thread multiple times.
If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv
38da198aa1 SVC: Wake up the thread after the delay in WaitSync1 2015-01-11 10:42:59 -05:00
archshift
3b555e2512 Stubbed y2r:u IsBusyConversion
There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10 22:47:31 -08:00
archshift
95be6ad7ae Added Archive ID to fs:USER debug logs involving opening the archive. 2015-01-10 14:32:11 -08:00
archshift
228843c43e Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
Yuri Kunde Schlesner
8ad41775cc Kernel: Start using boost::intrusive_ptr for lifetime management 2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341 Kernel: Don't re-assign object's handle when duplicating one 2015-01-09 19:43:51 -02:00
bunnei
6ae12424df Merge pull request #444 from yuriks/handle-reform2
Kernel Lifetime Reform Pt. 2
2015-01-09 12:59:35 -05:00
bunnei
86e07124ad Merge pull request #436 from kevinhartman/system-core
Warn if a new thread is intended to be run on the system CPU core
2015-01-09 11:14:35 -05:00
Yuri Kunde Schlesner
78ea76e12f Thread: Fix nullptr access in a logging function 2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner
7f1557fbbd Thread: Rename thread_queue => thread_list 2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner
9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei
d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv
40c1439c34 Core: Fixed a crash and removed some unused variables.
ARM_Disasm only has static methods, so there's no need to have an instance of it.
2015-01-08 21:49:41 -05:00
Subv
07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv
fc842963c8 DynCom: Add a comment to GetTicks. 2015-01-08 19:46:00 -05:00
Subv
620d77b7e3 Timing: Use CoreTiming::GetTicks to keep track of ticks.
This will keep track of idle ticks for us, and fixes some tickcount-related issues
2015-01-08 19:39:14 -05:00
bunnei
cf1bbe8705 Merge pull request #443 from Subv/sleep_thread
SVC: Fixed SleepThread
2015-01-08 18:45:35 -05:00
Subv
dfc440785a SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
bunnei
2432f317e4 Merge pull request #446 from lioncash/umaal
dyncom: Fix UMAAL
2015-01-08 11:22:20 -05:00
Lioncash
1cef6e92d5 dyncom: Fix UMAAL
These need to be done as a 64-bit operation.
2015-01-08 11:09:21 -05:00
Subv
60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei
b659cac2dc Merge pull request #404 from bunnei/more-frame-synch-fixes
GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00