Commit graph

91 commits

Author SHA1 Message Date
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
german77
d2f9412cf1 yuzu: Add custom ringcon configuration 2022-04-16 00:49:26 -05:00
merry
3c8547160d configuration: Add Paranoid CPU accuracy level
Disables most optimizations for the paranoid.
2022-03-26 08:46:25 +00:00
merry
16784e5bb3 dynarmic: Inline exclusive memory accesses
Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.

We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.

An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.

See also: merryhime/dynarmic#664
2022-02-27 19:40:05 +00:00
bunnei
70482e6b26 settings: Add a new "use_extended_memory_layout" setting.
- This will be used to enable emulation of a larger memory arrangement.
2022-02-21 13:07:19 -08:00
german77
b998aa5504 yuzu: Add setting to disable controller navigation 2022-01-23 21:08:49 -06:00
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
german77
51df96b7c0 settings: Add debug setting to enable all controllers 2021-11-27 20:24:37 -06:00
Narr the Reg
639402850a input_common: Fully implement UDP controllers 2021-11-26 15:46:36 -06:00
german77
654d76e79e core/hid: Fully implement native mouse 2021-11-24 20:30:28 -06:00
german77
bca299e8e0 input_common: Allow keyboard to be backwards compatible 2021-11-24 20:30:28 -06:00
german77
84c58666a4 config: Cleanup and documentation 2021-11-24 20:30:27 -06:00
german77
2b1b0c2a30 kraken: Address comments from review
start lion review
2021-11-24 20:30:26 -06:00
german77
c085e54316 core/hid: Add TAS input 2021-11-24 20:30:26 -06:00
german77
6e2c84042d settings: Cleanup settings 2021-11-24 20:30:23 -06:00
Kewlan
8e3371a5c5 configure_general: Allow framerate cap to be used in custom game configs 2021-11-21 16:57:00 +01:00
Fernando Sahmkow
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
a96c9c803b Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3 Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj
abd07e4158 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
Fernando Sahmkow
a6b88e85bf Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
ReinUsesLisp
43aa695a04 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
71ca84d829 Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6 VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
ameerj
ef811c6425 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Morph
8af9f3216e settings: Remove BCAT settings 2021-09-29 01:24:21 -04:00
german77
33a1d790e8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
MonsterDruide1
f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
f25d6ebc45 settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer
44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
german77
5798537ce4 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
Fernando Sahmkow
ba82bb359b Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
Morph
c4a1d3cbf4 settings: Amend language_index maximum setting range
The maximum is now 17 with the addition of Brazilian Portuguese
2021-08-21 09:43:15 -04:00
ameerj
cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
spholz
1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
lat9nq
5be2d6fd28 settings: Fix MSVC issues
According to https://stackoverflow.com/questions/469508, we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.

This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.

In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
2021-08-11 17:12:14 -04:00
bunnei
e6b80c2cf8
Merge pull request #6776 from lat9nq/ranged-settings
settings: Implement settings ranges
2021-08-10 21:19:01 -07:00