Liam
5f8f09d750
kernel: shutdown app before gpu
2023-10-21 20:35:18 -04:00
Liam
8c59543ee3
kernel: update KProcess
2023-10-21 20:03:41 -04:00
Liam
053a16799e
fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
2023-10-13 14:22:52 -04:00
Narr the Reg
0fe935a5de
core: Update clocks when settings are saved
2023-10-03 20:20:26 -06:00
Fernando Sahmkow
b99f94a7ff
Vulkan: add temporary workaround for AMDVLK
2023-09-16 11:59:20 -04:00
GPUCode
c656105a6c
debug: Add renderdoc capture hotkey
2023-09-14 16:37:41 +03:00
liamwhite
8fb9f78e83
Merge pull request #11385 from liamwhite/acceptcancel
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internal_network: cancel pending socket operations on application process termination
2023-09-13 15:40:58 -04:00
FearlessTobi
87c0ba129c
am: Implement UserChannel parameters
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Used by the Super Mairo 3D All-Stars collection.
2023-09-10 15:39:25 -04:00
Liam
531572b411
internal_network: cancel pending socket operations on application process termination
2023-08-26 18:19:51 -04:00
Liam
b7523d6fa7
am: shorten shutdown timeout when lock is not held
2023-08-26 17:12:05 -04:00
liamwhite
fca7d975fd
Merge pull request #10839 from lat9nq/pgc-plus
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general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Liam
4bee333d84
general: reduce use of dynamic_cast
2023-07-21 19:22:14 -04:00
lat9nq
127b3da0f1
core,common: Give memory layout setting an enum
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Allows for 6GB and 8GB layouts to be selected.
2023-07-21 10:56:55 -04:00
lat9nq
8e15146026
configure_system: Implement with for loop
2023-07-21 10:56:07 -04:00
lat9nq
4133165607
settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
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core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
Fernando Sahmkow
da440da9f5
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
Fernando Sahmkow
47d0d292d5
MemoryTracking: Initial setup of atomic writes.
2023-06-28 19:34:21 +02:00
Liam
8506915208
core: decouple ARM interface from Dynarmic
2023-06-12 22:11:51 -04:00
Liam
6c34adb1de
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Liam
0596a4afb1
vfs_concat: fix time complexity of read
2023-05-26 16:07:38 -04:00
Fernando Sahmkow
c6cac2ffaa
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
bunnei
737e1ca101
Merge pull request #10117 from liamwhite/sync-register
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kernel: match calls to Register and Unregister
2023-05-03 09:07:19 -07:00
Liam
2cd9e1ecb6
settings: rename extended memory layout to unsafe, move from general to system
2023-04-30 14:24:22 -04:00
Liam
1b5c87ab6a
kernel: match calls to Register and Unregister
2023-04-29 21:52:26 -04:00
Liam
41d99aa89d
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
Liam
fb49ec19c1
kernel: use KTypedAddress for addresses
2023-03-22 09:35:16 -04:00
Liam
9863db9db4
kernel: convert KProcess to new style
2023-03-12 22:09:27 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Liam
a936972614
service: refactor server architecture
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Converts services to have their own processes
2023-02-21 12:19:25 -05:00
Liam
23151ff498
core: defer cpu shutdown
2023-02-21 12:19:25 -05:00
Liam
ceda2d280e
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
Liam
d3123079e8
EmuThread: refactor
2022-12-17 16:26:24 -05:00
Liam
9704acb982
general: improve handling of system startup failure
2022-12-06 16:13:42 -05:00
bunnei
8f6245be9a
core: Use atomic instead of a lock to protect is_paused.
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- This allows us to call IsPaused() elsewhere if we are holding the suspend lock.
2022-11-26 13:46:38 -08:00
Liam
8f00c59462
kernel: reinitialize after dram layout change
2022-10-30 11:01:22 -04:00
Liam
2d90a927c9
core: barrier service thread shutdown
2022-10-23 05:45:45 -04:00
bunnei
a264b54022
core: Initialize: Add missing braces.
2022-10-18 19:13:35 -07:00
bunnei
638fa6170a
core: core_timing: Re-initialize if single/multicore state changes.
2022-10-18 19:13:35 -07:00
bunnei
a4d11f4427
core: Partially persist emulation state across game boots.
2022-10-18 19:13:35 -07:00
Fernando Sahmkow
920429fde7
NVDRV: Further refactors and eliminate old code.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
2931101e6f
NVDRV: Refactor Host1x
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Kelebek1
e93e898df5
Remove pause callbacks from coretiming
2022-09-13 13:20:35 +01:00
FearlessTobi
839e1faf49
yuzu: Display current game version in multiplayer room
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Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi
7d82e57b91
network: Move global state into a seperate class
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
FearlessTobi
7fbd2916a1
core: Fix -Wunused-variable
2022-07-25 21:59:30 +02:00
FearlessTobi
705f7db84d
yuzu: Add ui files for multiplayer rooms
2022-07-25 21:59:28 +02:00
Kelebek1
458da8a948
Project Andio
2022-07-22 01:11:32 +01:00
Liam
888f499188
kernel: implement KProcess suspension
2022-06-14 10:04:11 -04:00