Commit graph

13 commits

Author SHA1 Message Date
Narr the Reg
2cacb9d48c service: hid: Fully implement abstract vibration 2024-01-15 23:15:40 -06:00
Narr the Reg
ee847f8ff0 hid_core: Move hid to it's own subproject 2024-01-05 11:41:15 -06:00
german77
3d4a064674 yuzu: Fix vibration reseting to 1% 2023-10-22 13:39:45 -06:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
936829e873 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
Narr the Reg
694c078655 yuzu: config: Vibrate the controller while configuring vibration strength 2022-02-02 14:54:24 -06:00
german77
182cd9004f config: Remove vibration configuration 2021-11-26 19:31:04 -06:00
german77
464c4d26ac settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
german77
75d8ec1e9f UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
bunnei
a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Morph
b254d528bc configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
Morph
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00