Keve1227
27313fe576
Issue a reload if the system language changed
2023-06-03 17:17:03 +02:00
liamwhite
5ab5987e74
Merge pull request #10352 from grimkor/add-context-menu-status-bar-settings
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add context menu for status bar settings
2023-06-01 09:05:23 -04:00
german77
e5be1835ab
yuzu: Disable game list while game is running
2023-05-29 10:00:34 -06:00
Liam
fcd48eb239
qt: add menu item to remove cache storage
2023-05-26 23:29:44 -04:00
grimkor
b3ebfd2481
add context menu for filter and anti-aliasing status buttons
2023-05-24 00:21:04 +00:00
liamwhite
a540d248f3
Merge pull request #10107 from grimkor/allow-fully-customised-hotkeys
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Allow fully customised controller hotkeys
2023-05-16 10:06:15 -04:00
grimkor
ceb65c259a
Allow fully customisable controller hotkeys
2023-05-10 19:28:11 +01:00
bunnei
e58090c9c7
Merge pull request #10097 from german77/nfp_full
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service: nfc: Merge device interfaces and create the device manager
2023-05-07 12:18:09 -07:00
Narr the Reg
94151097b9
service: nfc: Merge device interfaces and create the device manager
2023-05-05 22:02:59 -06:00
Liam
7ec66db22c
qt: warn on inoperable keys
2023-04-30 23:47:42 -04:00
liamwhite
1ab052952d
Merge pull request #10006 from german77/profile_select
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service: am: Improve profile select applet
2023-04-01 09:49:22 -04:00
german77
11edba4974
applet: controller: Implement cancel button
2023-03-30 07:49:44 -06:00
Narr the Reg
668eb5b8da
service: am: Improve profile select applet
2023-03-29 08:53:19 -06:00
liamwhite
8bdc51b620
Merge pull request #9505 from liamwhite/request-exit
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applets: implement RequestExit
2023-03-29 09:11:34 -04:00
Narr the Reg
2fbadc7e1f
qt: Fix log softlock
2023-03-27 12:18:46 -06:00
Liam
50a59487eb
qt: implement RequestExit for applets
2023-03-25 14:49:43 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Morph
7e353082ac
main: (Windows) Set the current timer resolution to the maximum
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Increases the precision of thread sleeps on Windows.
2023-03-05 02:36:31 -05:00
liamwhite
e531d1fae9
Merge pull request #9815 from german77/qt-mouse
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Qt: Fix mouse scalling
2023-02-18 16:25:48 -05:00
Narr the Reg
0a88c7dbbe
yuzu: Shutdown game on restart to reload per game config
2023-02-16 21:17:30 -06:00
Narr the Reg
df9c8bdfd9
yuzu: Write to config file on important config changes
2023-02-16 21:17:01 -06:00
Narr the Reg
17207939e5
input_common: Split mouse input into individual devices
2023-02-16 14:22:13 -06:00
liamwhite
6d77de96da
Merge pull request #9796 from liamwhite/current
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general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
liamwhite
04d2d2ef5f
Merge pull request #9782 from arades79/fix-consexpr-value-declaration-usage
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Fix consexpr value declaration usage
2023-02-15 17:42:38 -05:00
liamwhite
58a2c19982
Revert "main: Fix borderless fullscreen for high dpi scaled displays"
2023-02-14 16:29:35 -05:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
ceda2d280e
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
Morph
d6677b50f6
main: Fix borderless fullscreen for high dpi scaled displays
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On Windows, a borderless window will be treated the same as exclusive fullscreen
when the window geometry matches the physical dimensions of the screen.
However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
window apparently is not treated as exclusive fullscreen and functions correctly.
One can verify and replicate this behavior by using a high resolution (4K) display,
and switching between 100% and 200% scaling in Windows' display settings.
At 100%, without the addition of 1, it is treated as exclusive fullscreen.
At 200%, with or without the addition of 1, it is treated as borderless windowed.
Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
those with higher resolution displays when the Qt scaling ratio is > 1.
Should this behavior be changed in the future, please revisit this workaround.
2023-02-12 21:58:49 -05:00
Morph
3fbb93e5c9
main: Re-add QtWebEngine zoom factor
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For some reason, I had removed this in ad6cec71ec
This should fix any improperly scaled web applets.
2023-02-09 22:57:37 -05:00
liamwhite
1f3e8d633a
Merge pull request #4949 from Morph1984/hidpi-temp-fix
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main: Enable High DPI fixes for Qt >= 5.14
2023-02-06 23:20:49 -05:00
bunnei
ecbf74b87a
Merge pull request #9644 from SaiKai/volume_quicksetting
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add volume quicksetting with volume slider
2023-02-06 17:10:44 -08:00
Jonas Gutenschwager
2a491f7aaa
remove disambiguation argument from mute text
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-02-04 00:00:20 +01:00
liamwhite
6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
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video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
Morph
ad6cec71ec
main: Convert to device independent coordinates for scaling
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devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2023-01-25 21:16:05 -05:00
Morph
5be85c556e
main: Use passthrough scaling for non-windows OSes
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They should be better than windows when handling fractional scaling ratios.
2023-01-25 21:16:04 -05:00
Morph
6a1b089a50
main: Enable High DPI fixes for Qt >= 5.14
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This uses Qt's new high DPI application attributes for scaling the current window.
However, these aren't perfect as scaling with non integer scales will cause artifacts in UI, icons and other elements.
Therefore, we use a heuristic to select an appropriate integer scale value depending on the current screen resolution and applies this to the application.
2023-01-25 21:16:04 -05:00
Morph
b6e5a6bda8
main: Only set AA_DisableWindowContextHelpButton below Qt6
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This is fortunately disabled by default on Qt6, so we just have to check whether we are compiling with Qt6 or not.
2023-01-25 18:45:22 -05:00
Morph
cdfb3795af
main: Globally disable the "?" button on dialogs
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Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-25 01:12:50 -05:00
Jonas Gutenschwager
4653effad8
add volume quicksetting with volume slider
2023-01-19 15:13:23 +01:00
liamwhite
9f974ea818
Merge pull request #9565 from MonsterDruide1/tas-multiplayer-lengths
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TAS: Show all script lengths for multiplayer
2023-01-10 15:26:36 -05:00
MonsterDruide1
115bf20448
TAS: Show all script lengths for multiplayer
2023-01-07 21:15:37 +01:00
Liam
9ed4c13758
qt: additional fixes for reentrant shutdown
2023-01-06 18:50:01 -05:00
Wollnashorn
9c9008ac81
video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache
2023-01-05 21:03:01 +01:00
Liam
cb7f0c2ec3
qt: prevent reentrant shutdown
2022-12-24 17:31:34 -05:00
liamwhite
db15142ac9
Merge pull request #9476 from liamwhite/async-shutdown
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qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Liam
60ce34aa80
qt: exit properly on guest-initiated close
2022-12-21 19:55:01 -05:00
Liam
ae6015a69b
qt: use main window as close overlay parent
2022-12-21 19:27:11 -05:00
Liam
053ad04d3f
qt: continue event loop during game close
2022-12-20 09:16:08 -05:00