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Implement RGB32F PixelFormat (#886) (used by Go Vacation)
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3 changed files with 23 additions and 9 deletions
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@ -118,6 +118,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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// DepthStencil formats
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// DepthStencil formats
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@ -218,9 +219,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -253,6 +255,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::RG16UI>,
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MortonCopy<false, PixelFormat::RG16UI>,
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MortonCopy<false, PixelFormat::RG16I>,
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MortonCopy<false, PixelFormat::RG16I>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::S8Z24>,
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@ -48,16 +48,17 @@ struct SurfaceParams {
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RG16UI = 23,
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RG16UI = 23,
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RG16I = 24,
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RG16I = 24,
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RG16S = 25,
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RG16S = 25,
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SRGBA8 = 26,
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RGB32F = 26,
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SRGBA8 = 27,
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MaxColorFormat,
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MaxColorFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 27,
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Z24S8 = 28,
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S8Z24 = 28,
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S8Z24 = 29,
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Z32F = 29,
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Z32F = 30,
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Z16 = 30,
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Z16 = 31,
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Z32FS8 = 31,
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Z32FS8 = 32,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -121,6 +122,7 @@ struct SurfaceParams {
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1, // RG16UI
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1, // RG16UI
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1, // RG16I
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1, // RG16I
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1, // RG16S
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1, // RG16S
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1, // RGB32F
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1, // SRGBA8
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1, // SRGBA8
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1, // Z24S8
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1, // Z24S8
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1, // S8Z24
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1, // S8Z24
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@ -164,6 +166,7 @@ struct SurfaceParams {
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32, // RG16UI
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32, // RG16UI
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32, // RG16I
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32, // RG16I
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32, // RG16S
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32, // RG16S
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96, // RGB32F
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32, // SRGBA8
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32, // SRGBA8
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32, // Z24S8
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32, // Z24S8
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32, // S8Z24
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32, // S8Z24
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@ -272,6 +275,8 @@ struct SurfaceParams {
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UNREACHABLE();
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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case Tegra::Texture::TextureFormat::R32_G32:
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return PixelFormat::RG32F;
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return PixelFormat::RG32F;
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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return PixelFormat::RGB32F;
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case Tegra::Texture::TextureFormat::R16:
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case Tegra::Texture::TextureFormat::R16:
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switch (component_type) {
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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case Tegra::Texture::ComponentType::FLOAT:
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@ -363,6 +368,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::RGBA32F:
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case PixelFormat::RGBA32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::RGB32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32;
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case PixelFormat::RG32F:
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case PixelFormat::RG32F:
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return Tegra::Texture::TextureFormat::R32_G32;
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return Tegra::Texture::TextureFormat::R32_G32;
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case PixelFormat::R32F:
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case PixelFormat::R32F:
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@ -57,6 +57,8 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::BC7U:
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case TextureFormat::BC7U:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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return 16;
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case TextureFormat::R32_G32_B32:
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return 12;
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A2B10G10R10:
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@ -131,6 +133,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R16_G16:
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case TextureFormat::R16_G16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::R32_G32_B32:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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unswizzled_data.data(), true, block_height);
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break;
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break;
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@ -190,6 +193,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::R32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R16:
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case TextureFormat::R16_G16:
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case TextureFormat::R16_G16:
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case TextureFormat::R32_G32_B32:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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rgba_data = texture_data;
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break;
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break;
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