gl_texture_cache: Implement fermi copies

This commit is contained in:
ReinUsesLisp 2019-04-24 18:47:59 -03:00
parent 1b4503c571
commit fa59a7b4d8
5 changed files with 105 additions and 2 deletions

View file

@ -738,8 +738,9 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) {
MICROPROFILE_SCOPE(OpenGL_Blits);
UNIMPLEMENTED();
// texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
const auto src_surface{texture_cache.GetFermiSurface(src)};
const auto dst_surface{texture_cache.GetFermiSurface(dst)};
blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
return true;
}

View file

@ -202,6 +202,7 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
SurfaceBlitter blitter;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};

View file

@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture_cache/texture_cache_contextless.h"
namespace OpenGL {

View file

@ -5,12 +5,21 @@
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/surface.h"
namespace OpenGL {
using Tegra::Shader::TextureType;
using Tegra::Texture::SwizzleSource;
using VideoCore::Surface::SurfaceTarget;
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const {
sizes.data());
}
SurfaceBlitter::SurfaceBlitter() {
src_framebuffer.Create();
dst_framebuffer.Create();
}
SurfaceBlitter::~SurfaceBlitter() = default;
void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect) const {
const auto& src_params{src->GetSurfaceParams()};
const auto& dst_params{dst->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.ApplyFramebufferState();
u32 buffers{};
UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
const auto GetTexture = [](CachedSurfaceView* view) {
return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
SwizzleSource::B, SwizzleSource::A);
};
const GLuint src_texture{GetTexture(src)};
const GLuint dst_texture{GetTexture(dst)};
if (src_params.GetType() == SurfaceType::ColorTexture) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
buffers = GL_COLOR_BUFFER_BIT;
} else if (src_params.GetType() == SurfaceType::Depth) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
buffers = GL_DEPTH_BUFFER_BIT;
} else if (src_params.GetType() == SurfaceType::DepthStencil) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_texture, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
dst_texture, 0);
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
}
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
if (!GLAD_GL_KHR_debug) {
// We don't need to throw an error as this is just for debugging

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@ -8,9 +8,13 @@
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class CachedSurfaceView;
class BindBuffersRangePushBuffer {
public:
BindBuffersRangePushBuffer(GLenum target);
@ -30,6 +34,19 @@ private:
std::vector<GLsizeiptr> sizes;
};
class SurfaceBlitter {
public:
explicit SurfaceBlitter();
~SurfaceBlitter();
void Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const;
private:
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL