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Fix out of bounds array access when loading a component >= 12
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1 changed files with 4 additions and 1 deletions
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@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// TODO: What happens if a loader overwrites a previous one's data?
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// TODO: What happens if a loader overwrites a previous one's data?
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for (unsigned component = 0; component < loader_config.component_count; ++component) {
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for (unsigned component = 0; component < loader_config.component_count; ++component) {
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if (component >= 12)
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if (component >= 12) {
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LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
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LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
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continue;
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}
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u32 attribute_index = loader_config.GetComponent(component);
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u32 attribute_index = loader_config.GetComponent(component);
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if (attribute_index < 12) {
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if (attribute_index < 12) {
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vertex_attribute_sources[attribute_index] = load_address;
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vertex_attribute_sources[attribute_index] = load_address;
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