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input_common: udp: Avoid crash when trying to map motion before client is ready
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@ -338,6 +338,7 @@ void UDPClient::StartCommunication(std::size_t client, const std::string& host,
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for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
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for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
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const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
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const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
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PreSetController(identifier);
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PreSetController(identifier);
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PreSetMotion(identifier, 0);
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}
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}
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}
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}
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