glsl: Address more feedback. Implement indexed texture reads

This commit is contained in:
ameerj 2021-06-11 02:50:30 -04:00
parent 7d89a82a48
commit e81c73a874
6 changed files with 112 additions and 114 deletions

View file

@ -559,53 +559,45 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
}
void EmitContext::SetupImages(Bindings& bindings) {
image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
image_buffers.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) {
image_buffer_bindings.push_back(bindings.image);
const auto indices{bindings.image + desc.count};
image_buffers.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
for (u32 index = bindings.image; index < indices; ++index) {
header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{};",
bindings.image, format, index);
}
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{}{};", bindings.image,
format, bindings.image, array_decorator);
bindings.image += desc.count;
}
image_bindings.reserve(info.image_descriptors.size());
images.reserve(info.image_descriptors.size());
for (const auto& desc : info.image_descriptors) {
image_bindings.push_back(bindings.image);
images.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto image_type{ImageType(desc.type)};
const auto qualifier{desc.is_written ? "" : "readonly "};
const auto indices{bindings.image + desc.count};
for (u32 index = bindings.image; index < indices; ++index) {
header += fmt::format("layout(binding={}{})uniform {}{} img{};", bindings.image, format,
qualifier, image_type, index);
}
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
qualifier, image_type, bindings.image, array_decorator);
bindings.image += desc.count;
}
}
void EmitContext::SetupTextures(Bindings& bindings) {
texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
texture_buffers.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffer_bindings.push_back(bindings.texture);
texture_buffers.push_back({bindings.texture, desc.count});
const auto sampler_type{SamplerType(TextureType::Buffer, false)};
const auto indices{bindings.texture + desc.count};
for (u32 index = bindings.texture; index < indices; ++index) {
header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture,
sampler_type, index);
}
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
texture_bindings.reserve(info.texture_descriptors.size());
textures.reserve(info.texture_descriptors.size());
for (const auto& desc : info.texture_descriptors) {
textures.push_back({bindings.texture, desc.count});
const auto sampler_type{SamplerType(desc.type, desc.is_depth)};
texture_bindings.push_back(bindings.texture);
const auto indices{bindings.texture + desc.count};
for (u32 index = bindings.texture; index < indices; ++index) {
header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture,
sampler_type, index);
}
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
}

View file

@ -36,6 +36,11 @@ struct GenericElementInfo {
u32 num_components{};
};
struct TextureImageDefinition {
u32 binding;
u32 count;
};
class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@ -142,10 +147,10 @@ public:
std::string_view stage_name = "invalid";
std::string_view position_name = "gl_Position";
std::vector<u32> texture_buffer_bindings;
std::vector<u32> image_buffer_bindings;
std::vector<u32> texture_bindings;
std::vector<u32> image_bindings;
std::vector<TextureImageDefinition> texture_buffers;
std::vector<TextureImageDefinition> image_buffers;
std::vector<TextureImageDefinition> textures;
std::vector<TextureImageDefinition> images;
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
bool uses_y_direction{};

View file

@ -12,20 +12,18 @@
namespace Shader::Backend::GLSL {
namespace {
std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index));
} else {
return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
}
std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
: ctx.textures.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("tex{}{}", def.binding, index_offset);
}
std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index));
} else {
return fmt::format("img{}", ctx.image_bindings.at(info.descriptor_index));
}
std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
: ctx.images.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("img{}{}", def.binding, index_offset);
}
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
@ -137,14 +135,14 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view bias_lc, const IR::Value& offset) {
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view bias_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
@ -175,9 +173,9 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst,
}
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view lod_lc, const IR::Value& offset) {
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view lod_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
@ -185,7 +183,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst,
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@ -208,8 +206,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst,
}
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
@ -223,7 +220,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst,
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
@ -263,8 +260,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst,
}
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view lod_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
@ -278,7 +274,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst,
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
@ -313,10 +309,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst,
}
}
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@ -355,11 +351,11 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR
info.gather_component);
}
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@ -395,7 +391,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] cons
*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
[[maybe_unused]] std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
@ -405,7 +401,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR:
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageFetch Lod clamp samples");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
if (!sparse_inst) {
@ -433,10 +429,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR:
}
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view lod) {
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
switch (info.type) {
case TextureType::Color1D:
return ctx.AddU32x4(
@ -460,14 +456,14 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst,
throw LogicError("Unspecified image type {}", info.type.Value());
}
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
}
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& derivatives,
const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
@ -481,7 +477,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const
if (!offset.IsEmpty()) {
throw NotImplementedException("EmitImageGradient offset");
}
const auto texture{Texture(ctx, info)};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
@ -494,65 +490,60 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const
}
}
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageRead Sparse");
}
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info));
}
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view color) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color);
}
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
@ -567,35 +558,34 @@ void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string
NotImplemented();
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, std::string_view coords,
std::string_view value) {
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info)};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}

View file

@ -28,12 +28,12 @@ void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::stri
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value);
ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value);
ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,

View file

@ -9,6 +9,17 @@
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char cas_loop[]{"for(;;){{uint old_value={};uint "
"cas_result=atomicCompSwap({},old_value,bitfieldInsert({},{},{},{}));"
"if(cas_result==old_value){{break;}}}}"};
void SharedWriteCas(EmitContext& ctx, std::string_view offset, std::string_view value,
std::string_view bit_offset, u32 num_bits) {
const auto smem{fmt::format("smem[{}>>2]", offset)};
ctx.Add(cas_loop, smem, smem, smem, value, bit_offset, num_bits);
}
} // Anonymous namespace
void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset);
}
@ -39,13 +50,13 @@ void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offse
}
void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int({}%4)*8,8);", offset, offset, value,
offset);
const auto bit_offset{fmt::format("int({}%4)*8", offset)};
SharedWriteCas(ctx, offset, value, bit_offset, 8);
}
void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int(({}>>1)%2)*16,16);", offset, offset,
value, offset);
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset)};
SharedWriteCas(ctx, offset, value, bit_offset, 16);
}
void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {

View file

@ -13,7 +13,7 @@
namespace OpenGL {
static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
static void LogShader(GLuint shader, std::string_view code = {}) {
GLint shader_status{};
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
if (shader_status == GL_FALSE) {
@ -28,8 +28,8 @@ static void LogShader(GLuint shader, std::optional<std::string_view> code = {})
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
if (shader_status == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "{}", log);
if (code.has_value()) {
LOG_INFO(Render_OpenGL, "\n{}", *code);
if (!code.empty()) {
LOG_INFO(Render_OpenGL, "\n{}", code);
}
} else {
LOG_WARNING(Render_OpenGL, "{}", log);