mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-08 10:49:57 +00:00
glsl: Implement TEXS
This commit is contained in:
parent
59a692e9ed
commit
e4ba755705
1 changed files with 29 additions and 1 deletions
|
@ -38,6 +38,17 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string ShadowSamplerVecCast(TextureType type) {
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
return "vec4";
|
||||||
|
default:
|
||||||
|
return "vec3";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
IR::Inst* PrepareSparse(IR::Inst& inst) {
|
IR::Inst* PrepareSparse(IR::Inst& inst) {
|
||||||
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
|
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
|
||||||
if (sparse_inst) {
|
if (sparse_inst) {
|
||||||
|
@ -126,7 +137,24 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
|
||||||
[[maybe_unused]] std::string_view dref,
|
[[maybe_unused]] std::string_view dref,
|
||||||
[[maybe_unused]] std::string_view bias_lc,
|
[[maybe_unused]] std::string_view bias_lc,
|
||||||
[[maybe_unused]] const IR::Value& offset) {
|
[[maybe_unused]] const IR::Value& offset) {
|
||||||
throw NotImplementedException("GLSL Instruction");
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
|
if (info.has_bias) {
|
||||||
|
throw NotImplementedException("Bias texture samples");
|
||||||
|
}
|
||||||
|
if (info.has_lod_clamp) {
|
||||||
|
throw NotImplementedException("Lod clamp samples");
|
||||||
|
}
|
||||||
|
if (!offset.IsEmpty()) {
|
||||||
|
throw NotImplementedException("textureLodOffset");
|
||||||
|
}
|
||||||
|
const auto texture{Texture(ctx, info, index)};
|
||||||
|
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
||||||
|
const auto cast{ShadowSamplerVecCast(info.type)};
|
||||||
|
if (ctx.stage == Stage::Fragment) {
|
||||||
|
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
|
||||||
|
} else {
|
||||||
|
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
|
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
|
||||||
|
|
Loading…
Reference in a new issue