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vulkan_device: Reorder Float16Int8 declaration
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
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1 changed files with 2 additions and 1 deletions
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@ -368,8 +368,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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};
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};
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SetNext(next, demote);
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SetNext(next, demote);
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VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
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if (is_int8_supported || is_float16_supported) {
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if (is_int8_supported || is_float16_supported) {
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VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8{
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float16_int8 = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
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.pNext = nullptr,
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.pNext = nullptr,
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.shaderFloat16 = is_float16_supported,
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.shaderFloat16 = is_float16_supported,
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