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gl_shader_decompiler: Initialize gl_Position on vertex shaders
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1 changed files with 4 additions and 0 deletions
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@ -419,6 +419,10 @@ public:
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code.AddLine("void main() {{");
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code.AddLine("void main() {{");
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++code.scope;
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++code.scope;
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if (stage == ShaderType::Vertex) {
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code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
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}
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if (ir.IsDecompiled()) {
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if (ir.IsDecompiled()) {
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DecompileAST();
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DecompileAST();
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} else {
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} else {
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