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Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
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1 changed files with 14 additions and 2 deletions
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@ -82,9 +82,21 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return {};
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}
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case Maxwell::VertexAttribute::Type::Float:
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case Maxwell::VertexAttribute::Type::Float: {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_16:
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case Maxwell::VertexAttribute::Size::Size_16_16:
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case Maxwell::VertexAttribute::Size::Size_16_16_16:
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case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
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return GL_HALF_FLOAT;
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case Maxwell::VertexAttribute::Size::Size_32:
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case Maxwell::VertexAttribute::Size::Size_32_32:
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case Maxwell::VertexAttribute::Size::Size_32_32_32:
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case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
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return GL_FLOAT;
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}
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
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UNREACHABLE();
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