yuzu: Write to config file on important config changes

This commit is contained in:
Narr the Reg 2023-02-16 10:53:42 -06:00
parent 6d77de96da
commit df9c8bdfd9
4 changed files with 7 additions and 0 deletions

View file

@ -1103,6 +1103,7 @@ void Config::SaveValues() {
SaveRendererValues(); SaveRendererValues();
SaveAudioValues(); SaveAudioValues();
SaveSystemValues(); SaveSystemValues();
qt_config->sync();
} }
void Config::SaveAudioValues() { void Config::SaveAudioValues() {

View file

@ -870,6 +870,7 @@ void GameList::ToggleFavorite(u64 program_id) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
} }
} }
SaveConfig();
} }
void GameList::AddFavorite(u64 program_id) { void GameList::AddFavorite(u64 program_id) {

View file

@ -122,6 +122,7 @@ signals:
void AddDirectory(); void AddDirectory();
void ShowList(bool show); void ShowList(bool show);
void PopulatingCompleted(); void PopulatingCompleted();
void SaveConfig();
private slots: private slots:
void OnItemExpanded(const QModelIndex& item); void OnItemExpanded(const QModelIndex& item);

View file

@ -1271,6 +1271,7 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted, connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this, connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties); &GMainWindow::OnGameListOpenPerGameProperties);
@ -2654,6 +2655,8 @@ void GMainWindow::OnGameListAddDirectory() {
} else { } else {
LOG_WARNING(Frontend, "Selected directory is already in the game list"); LOG_WARNING(Frontend, "Selected directory is already in the game list");
} }
OnSaveConfig();
} }
void GMainWindow::OnGameListShowList(bool show) { void GMainWindow::OnGameListShowList(bool show) {
@ -3380,6 +3383,7 @@ void GMainWindow::OnConfigureTas() {
return; return;
} else if (result == QDialog::Accepted) { } else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration(); dialog.ApplyConfiguration();
OnSaveConfig();
} }
} }