game_list_worker: Remove template specializations

This is equivalent to specifying two separate functions, so we can just
do that.
This commit is contained in:
Lioncash 2019-05-30 18:56:04 -04:00
parent ed74a3cb8b
commit de2533d389

View file

@ -32,11 +32,6 @@
namespace {
template <typename T>
T GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<T()>& generator);
template <>
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<QString()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
@ -70,7 +65,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
return generator();
}
template <>
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
const std::string& filename, const std::string& ext,
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
@ -139,7 +133,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
std::vector<u8>& icon, std::string& name) {
std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
std::tie(icon, name) = GetGameListCachedObject(
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
@ -221,7 +215,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
};
if (UISettings::values.show_add_ons) {
const auto patch_versions = GetGameListCachedObject<QString>(
const auto patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});