GLFW: Implemented EmuWindow touchpad support.

This commit is contained in:
bunnei 2015-03-08 03:19:33 -04:00
parent 543232436f
commit dd73217ae3
2 changed files with 26 additions and 0 deletions

View file

@ -16,6 +16,26 @@ EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
}
void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_LEFT) {
auto layout = GetEmuWindow(window)->GetFramebufferLayout();
double x, y;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
EmuWindow::TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
} else if (action == GLFW_RELEASE) {
EmuWindow::TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
}
}
}
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* window, double x, double y) {
auto layout = GetEmuWindow(window)->GetFramebufferLayout();
EmuWindow::TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
}
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
@ -88,6 +108,8 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetKeyCallback(m_render_window, OnKeyEvent);
glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);

View file

@ -27,6 +27,10 @@ public:
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
/// Whether the window is still open, and a close request hasn't yet been sent
const bool IsOpen();