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game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
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parent
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commit
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1 changed files with 6 additions and 6 deletions
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@ -34,8 +34,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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connect(tree_view, SIGNAL(activated(const QModelIndex&)), this,
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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SLOT(ValidateEntry(const QModelIndex&)));
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with
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// with
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@ -86,12 +85,13 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
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connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this,
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
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Qt::QueuedConnection);
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// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
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// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
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// without delay.
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// without delay.
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connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
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connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
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Qt::DirectConnection);
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QThreadPool::globalInstance()->start(worker);
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QThreadPool::globalInstance()->start(worker);
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current_worker = std::move(worker);
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current_worker = std::move(worker);
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