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config: Reset per-game profile name on load if empty
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parent
a251f77556
commit
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3 changed files with 3 additions and 0 deletions
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@ -138,6 +138,7 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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if (profile_name.empty()) {
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if (profile_name.empty()) {
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// Use the global input config
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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player = Settings::values.players.GetValue(true)[player_index];
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player.profile_name = "";
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return;
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return;
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}
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}
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player.profile_name = profile_name;
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player.profile_name = profile_name;
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@ -90,6 +90,7 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
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if (profile_name.empty()) {
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if (profile_name.empty()) {
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// Use the global input config
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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player = Settings::values.players.GetValue(true)[player_index];
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player.profile_name = "";
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return;
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return;
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}
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}
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}
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}
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@ -103,6 +103,7 @@ void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
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if (profile_name.empty()) {
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if (profile_name.empty()) {
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// Use the global input config
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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player = Settings::values.players.GetValue(true)[player_index];
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player.profile_name = "";
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return;
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return;
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}
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}
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}
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}
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