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configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do this for us.
This commit is contained in:
parent
b11c81cc13
commit
d8b00fd863
2 changed files with 2 additions and 35 deletions
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@ -65,6 +65,7 @@ void ConfigureCpu::UpdateGroup(int index) {
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}
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}
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void ConfigureCpu::ApplyConfiguration() {
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void ConfigureCpu::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
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ui->cpuopt_unsafe_unfuse_fma,
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ui->cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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cpuopt_unsafe_unfuse_fma);
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@ -80,22 +81,6 @@ void ConfigureCpu::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
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ui->cpuopt_unsafe_fastmem_check,
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ui->cpuopt_unsafe_fastmem_check,
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cpuopt_unsafe_fastmem_check);
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cpuopt_unsafe_fastmem_check);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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if (Settings::values.cpu_accuracy.UsingGlobal()) {
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Settings::values.cpu_accuracy.SetValue(
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static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
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}
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} else {
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if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.cpu_accuracy.SetGlobal(true);
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} else {
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Settings::values.cpu_accuracy.SetGlobal(false);
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Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
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ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
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}
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}
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}
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}
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void ConfigureCpu::changeEvent(QEvent* event) {
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void ConfigureCpu::changeEvent(QEvent* event) {
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@ -50,11 +50,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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}
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}
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
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ui->gpu_accuracy->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
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@ -67,20 +63,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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use_caches_gc);
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use_caches_gc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ui->use_fast_gpu_time, use_fast_gpu_time);
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if (Settings::IsConfiguringGlobal()) {
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// Must guard in case of a during-game configuration when set to be game-specific.
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if (Settings::values.gpu_accuracy.UsingGlobal()) {
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
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}
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} else {
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if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.gpu_accuracy.SetGlobal(true);
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} else {
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Settings::values.gpu_accuracy.SetGlobal(false);
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
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}
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}
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}
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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