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yuzu-qt: Use Null when OpenGL is not compiled
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e4ebabcd5b
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1 changed files with 9 additions and 1 deletions
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@ -442,7 +442,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
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"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
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"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
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"here for instructions to fix the issue</a>."));
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"here for instructions to fix the issue</a>."));
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#ifdef HAS_OPENGL
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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#else
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Settings::values.renderer_backend = Settings::RendererBackend::Null;
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#endif
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UpdateAPIText();
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UpdateAPIText();
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renderer_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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@ -3771,10 +3775,14 @@ void GMainWindow::OnToggleAdaptingFilter() {
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void GMainWindow::OnToggleGraphicsAPI() {
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void GMainWindow::OnToggleGraphicsAPI() {
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auto api = Settings::values.renderer_backend.GetValue();
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auto api = Settings::values.renderer_backend.GetValue();
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if (api == Settings::RendererBackend::OpenGL) {
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if (api != Settings::RendererBackend::Vulkan) {
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api = Settings::RendererBackend::Vulkan;
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api = Settings::RendererBackend::Vulkan;
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} else {
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} else {
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#ifdef HAS_OPENGL
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api = Settings::RendererBackend::OpenGL;
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api = Settings::RendererBackend::OpenGL;
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#else
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api = Settings::RendererBackend::Null;
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#endif
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}
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}
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Settings::values.renderer_backend.SetValue(api);
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Settings::values.renderer_backend.SetValue(api);
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renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
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renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
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