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yuzu/configuration/configure_input: Mark controller type names as translateable
These are user-facing strings, so they should be localizable.
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7e650088dd
commit
d81d4a0f68
1 changed files with 8 additions and 5 deletions
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@ -75,8 +75,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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};
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};
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for (auto* controller_box : players_controller) {
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for (auto* controller_box : players_controller) {
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controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
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controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
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"Single Left Joycon"});
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tr("Single Right Joycon"), tr("Single Left Joycon")});
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}
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}
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this->loadConfiguration();
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this->loadConfiguration();
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@ -85,9 +85,10 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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&ConfigureInput::restoreDefaults);
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&ConfigureInput::restoreDefaults);
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for (auto* enabled : players_controller)
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for (auto* enabled : players_controller) {
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connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInput::updateUIEnabled);
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&ConfigureInput::updateUIEnabled);
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}
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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&ConfigureInput::updateUIEnabled);
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@ -147,11 +148,13 @@ void ConfigureInput::updateUIEnabled() {
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bool hit_disabled = false;
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bool hit_disabled = false;
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for (auto* player : players_controller) {
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for (auto* player : players_controller) {
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player->setDisabled(hit_disabled);
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player->setDisabled(hit_disabled);
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if (hit_disabled)
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if (hit_disabled) {
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player->setCurrentIndex(0);
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player->setCurrentIndex(0);
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if (!hit_disabled && player->currentIndex() == 0)
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}
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if (!hit_disabled && player->currentIndex() == 0) {
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hit_disabled = true;
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hit_disabled = true;
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}
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}
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}
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
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players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
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