yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call

A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
This commit is contained in:
Lioncash 2019-05-24 21:54:10 -04:00
parent 1a2d90ab09
commit d623e38d18

View file

@ -51,17 +51,15 @@ Resolution FromResolutionFactor(float factor) {
ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) { : QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this); ui->setupUi(this);
this->setConfiguration(); setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit); connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
connect(ui->bg_button, &QPushButton::clicked, this, [this] { connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color); const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid()) if (!new_bg_color.isValid()) {
return; return;
}
UpdateBackgroundColorButton(new_bg_color); UpdateBackgroundColorButton(new_bg_color);
}); });
} }
@ -74,6 +72,7 @@ void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex( ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
ui->frame_limit->setValue(Settings::values.frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_compatibility_profile->setEnabled(runtime_lock); ui->use_compatibility_profile->setEnabled(runtime_lock);
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);