mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-08 05:19:59 +00:00
Merge pull request #3221 from ReinUsesLisp/vk-scheduler
vk_scheduler: Delegate commands to a worker thread and state track
This commit is contained in:
commit
d53cf05513
2 changed files with 315 additions and 41 deletions
|
@ -3,7 +3,7 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/microprofile.h"
|
||||||
#include "video_core/renderer_vulkan/declarations.h"
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||||
#include "video_core/renderer_vulkan/vk_device.h"
|
#include "video_core/renderer_vulkan/vk_device.h"
|
||||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||||
|
@ -11,46 +11,172 @@
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
|
||||||
: device{device}, resource_manager{resource_manager} {
|
|
||||||
next_fence = &resource_manager.CommitFence();
|
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
|
||||||
AllocateNewContext();
|
const vk::DispatchLoaderDynamic& dld) {
|
||||||
|
auto command = first;
|
||||||
|
while (command != nullptr) {
|
||||||
|
auto next = command->GetNext();
|
||||||
|
command->Execute(cmdbuf, dld);
|
||||||
|
command->~Command();
|
||||||
|
command = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
VKScheduler::~VKScheduler() = default;
|
command_offset = 0;
|
||||||
|
first = nullptr;
|
||||||
|
last = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||||
|
: device{device}, resource_manager{resource_manager}, next_fence{
|
||||||
|
&resource_manager.CommitFence()} {
|
||||||
|
AcquireNewChunk();
|
||||||
|
AllocateNewContext();
|
||||||
|
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
VKScheduler::~VKScheduler() {
|
||||||
|
quit = true;
|
||||||
|
cv.notify_all();
|
||||||
|
worker_thread.join();
|
||||||
|
}
|
||||||
|
|
||||||
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
||||||
SubmitExecution(semaphore);
|
SubmitExecution(semaphore);
|
||||||
if (release_fence)
|
if (release_fence) {
|
||||||
current_fence->Release();
|
current_fence->Release();
|
||||||
|
}
|
||||||
AllocateNewContext();
|
AllocateNewContext();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
||||||
SubmitExecution(semaphore);
|
SubmitExecution(semaphore);
|
||||||
current_fence->Wait();
|
current_fence->Wait();
|
||||||
if (release_fence)
|
if (release_fence) {
|
||||||
current_fence->Release();
|
current_fence->Release();
|
||||||
|
}
|
||||||
AllocateNewContext();
|
AllocateNewContext();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VKScheduler::WaitWorker() {
|
||||||
|
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
|
||||||
|
DispatchWork();
|
||||||
|
|
||||||
|
bool finished = false;
|
||||||
|
do {
|
||||||
|
cv.notify_all();
|
||||||
|
std::unique_lock lock{mutex};
|
||||||
|
finished = chunk_queue.Empty();
|
||||||
|
} while (!finished);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::DispatchWork() {
|
||||||
|
if (chunk->Empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
chunk_queue.Push(std::move(chunk));
|
||||||
|
cv.notify_all();
|
||||||
|
AcquireNewChunk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
|
||||||
|
if (state.renderpass && renderpass_bi == *state.renderpass) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const bool end_renderpass = state.renderpass.has_value();
|
||||||
|
state.renderpass = renderpass_bi;
|
||||||
|
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
|
||||||
|
if (end_renderpass) {
|
||||||
|
cmdbuf.endRenderPass(dld);
|
||||||
|
}
|
||||||
|
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::RequestOutsideRenderPassOperationContext() {
|
||||||
|
EndRenderPass();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
|
||||||
|
if (state.graphics_pipeline == pipeline) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
state.graphics_pipeline = pipeline;
|
||||||
|
Record([pipeline](auto cmdbuf, auto& dld) {
|
||||||
|
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::WorkerThread() {
|
||||||
|
std::unique_lock lock{mutex};
|
||||||
|
do {
|
||||||
|
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
|
||||||
|
if (quit) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
auto extracted_chunk = std::move(chunk_queue.Front());
|
||||||
|
chunk_queue.Pop();
|
||||||
|
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
|
||||||
|
chunk_reserve.Push(std::move(extracted_chunk));
|
||||||
|
} while (!quit);
|
||||||
|
}
|
||||||
|
|
||||||
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||||||
|
EndPendingOperations();
|
||||||
|
InvalidateState();
|
||||||
|
WaitWorker();
|
||||||
|
|
||||||
|
std::unique_lock lock{mutex};
|
||||||
|
|
||||||
|
const auto queue = device.GetGraphicsQueue();
|
||||||
const auto& dld = device.GetDispatchLoader();
|
const auto& dld = device.GetDispatchLoader();
|
||||||
current_cmdbuf.end(dld);
|
current_cmdbuf.end(dld);
|
||||||
|
|
||||||
const auto queue = device.GetGraphicsQueue();
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1U : 0U,
|
||||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
|
||||||
&semaphore);
|
&semaphore);
|
||||||
queue.submit({submit_info}, *current_fence, dld);
|
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKScheduler::AllocateNewContext() {
|
void VKScheduler::AllocateNewContext() {
|
||||||
|
std::unique_lock lock{mutex};
|
||||||
current_fence = next_fence;
|
current_fence = next_fence;
|
||||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
|
||||||
next_fence = &resource_manager.CommitFence();
|
next_fence = &resource_manager.CommitFence();
|
||||||
|
|
||||||
const auto& dld = device.GetDispatchLoader();
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
|
||||||
|
device.GetDispatchLoader());
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::InvalidateState() {
|
||||||
|
state.graphics_pipeline = nullptr;
|
||||||
|
state.viewports = false;
|
||||||
|
state.scissors = false;
|
||||||
|
state.depth_bias = false;
|
||||||
|
state.blend_constants = false;
|
||||||
|
state.depth_bounds = false;
|
||||||
|
state.stencil_values = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::EndPendingOperations() {
|
||||||
|
EndRenderPass();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::EndRenderPass() {
|
||||||
|
if (!state.renderpass) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
state.renderpass = std::nullopt;
|
||||||
|
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void VKScheduler::AcquireNewChunk() {
|
||||||
|
if (chunk_reserve.Empty()) {
|
||||||
|
chunk = std::make_unique<CommandChunk>();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
chunk = std::move(chunk_reserve.Front());
|
||||||
|
chunk_reserve.Pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -4,7 +4,14 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <memory>
|
||||||
|
#include <optional>
|
||||||
|
#include <stack>
|
||||||
|
#include <thread>
|
||||||
|
#include <utility>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/threadsafe_queue.h"
|
||||||
#include "video_core/renderer_vulkan/declarations.h"
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
@ -30,23 +37,6 @@ private:
|
||||||
VKFence* const& fence;
|
VKFence* const& fence;
|
||||||
};
|
};
|
||||||
|
|
||||||
class VKCommandBufferView {
|
|
||||||
public:
|
|
||||||
VKCommandBufferView() = default;
|
|
||||||
VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
|
|
||||||
|
|
||||||
const vk::CommandBuffer* operator->() const noexcept {
|
|
||||||
return &cmdbuf;
|
|
||||||
}
|
|
||||||
|
|
||||||
operator vk::CommandBuffer() const noexcept {
|
|
||||||
return cmdbuf;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
const vk::CommandBuffer& cmdbuf;
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
||||||
/// OpenGL-like operations on Vulkan command buffers.
|
/// OpenGL-like operations on Vulkan command buffers.
|
||||||
class VKScheduler {
|
class VKScheduler {
|
||||||
|
@ -54,32 +44,190 @@ public:
|
||||||
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
|
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
|
||||||
~VKScheduler();
|
~VKScheduler();
|
||||||
|
|
||||||
/// Gets a reference to the current fence.
|
|
||||||
VKFenceView GetFence() const {
|
|
||||||
return current_fence;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets a reference to the current command buffer.
|
|
||||||
VKCommandBufferView GetCommandBuffer() const {
|
|
||||||
return current_cmdbuf;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Sends the current execution context to the GPU.
|
/// Sends the current execution context to the GPU.
|
||||||
void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||||
|
|
||||||
/// Sends the current execution context to the GPU and waits for it to complete.
|
/// Sends the current execution context to the GPU and waits for it to complete.
|
||||||
void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||||
|
|
||||||
|
/// Waits for the worker thread to finish executing everything. After this function returns it's
|
||||||
|
/// safe to touch worker resources.
|
||||||
|
void WaitWorker();
|
||||||
|
|
||||||
|
/// Sends currently recorded work to the worker thread.
|
||||||
|
void DispatchWork();
|
||||||
|
|
||||||
|
/// Requests to begin a renderpass.
|
||||||
|
void RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi);
|
||||||
|
|
||||||
|
/// Requests the current executino context to be able to execute operations only allowed outside
|
||||||
|
/// of a renderpass.
|
||||||
|
void RequestOutsideRenderPassOperationContext();
|
||||||
|
|
||||||
|
/// Binds a pipeline to the current execution context.
|
||||||
|
void BindGraphicsPipeline(vk::Pipeline pipeline);
|
||||||
|
|
||||||
|
/// Returns true when viewports have been set in the current command buffer.
|
||||||
|
bool TouchViewports() {
|
||||||
|
return std::exchange(state.viewports, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns true when scissors have been set in the current command buffer.
|
||||||
|
bool TouchScissors() {
|
||||||
|
return std::exchange(state.scissors, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns true when depth bias have been set in the current command buffer.
|
||||||
|
bool TouchDepthBias() {
|
||||||
|
return std::exchange(state.depth_bias, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns true when blend constants have been set in the current command buffer.
|
||||||
|
bool TouchBlendConstants() {
|
||||||
|
return std::exchange(state.blend_constants, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns true when depth bounds have been set in the current command buffer.
|
||||||
|
bool TouchDepthBounds() {
|
||||||
|
return std::exchange(state.depth_bounds, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns true when stencil values have been set in the current command buffer.
|
||||||
|
bool TouchStencilValues() {
|
||||||
|
return std::exchange(state.stencil_values, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Send work to a separate thread.
|
||||||
|
template <typename T>
|
||||||
|
void Record(T&& command) {
|
||||||
|
if (chunk->Record(command)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DispatchWork();
|
||||||
|
(void)chunk->Record(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets a reference to the current fence.
|
||||||
|
VKFenceView GetFence() const {
|
||||||
|
return current_fence;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
class Command {
|
||||||
|
public:
|
||||||
|
virtual ~Command() = default;
|
||||||
|
|
||||||
|
virtual void Execute(vk::CommandBuffer cmdbuf,
|
||||||
|
const vk::DispatchLoaderDynamic& dld) const = 0;
|
||||||
|
|
||||||
|
Command* GetNext() const {
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetNext(Command* next_) {
|
||||||
|
next = next_;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Command* next = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
class TypedCommand final : public Command {
|
||||||
|
public:
|
||||||
|
explicit TypedCommand(T&& command) : command{std::move(command)} {}
|
||||||
|
~TypedCommand() override = default;
|
||||||
|
|
||||||
|
TypedCommand(TypedCommand&&) = delete;
|
||||||
|
TypedCommand& operator=(TypedCommand&&) = delete;
|
||||||
|
|
||||||
|
void Execute(vk::CommandBuffer cmdbuf,
|
||||||
|
const vk::DispatchLoaderDynamic& dld) const override {
|
||||||
|
command(cmdbuf, dld);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
T command;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CommandChunk final {
|
||||||
|
public:
|
||||||
|
void ExecuteAll(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld);
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
bool Record(T& command) {
|
||||||
|
using FuncType = TypedCommand<T>;
|
||||||
|
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
|
||||||
|
|
||||||
|
if (command_offset > sizeof(data) - sizeof(FuncType)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Command* current_last = last;
|
||||||
|
|
||||||
|
last = new (data.data() + command_offset) FuncType(std::move(command));
|
||||||
|
|
||||||
|
if (current_last) {
|
||||||
|
current_last->SetNext(last);
|
||||||
|
} else {
|
||||||
|
first = last;
|
||||||
|
}
|
||||||
|
|
||||||
|
command_offset += sizeof(FuncType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Empty() const {
|
||||||
|
return command_offset == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Command* first = nullptr;
|
||||||
|
Command* last = nullptr;
|
||||||
|
|
||||||
|
std::size_t command_offset = 0;
|
||||||
|
std::array<u8, 0x8000> data{};
|
||||||
|
};
|
||||||
|
|
||||||
|
void WorkerThread();
|
||||||
|
|
||||||
void SubmitExecution(vk::Semaphore semaphore);
|
void SubmitExecution(vk::Semaphore semaphore);
|
||||||
|
|
||||||
void AllocateNewContext();
|
void AllocateNewContext();
|
||||||
|
|
||||||
|
void InvalidateState();
|
||||||
|
|
||||||
|
void EndPendingOperations();
|
||||||
|
|
||||||
|
void EndRenderPass();
|
||||||
|
|
||||||
|
void AcquireNewChunk();
|
||||||
|
|
||||||
const VKDevice& device;
|
const VKDevice& device;
|
||||||
VKResourceManager& resource_manager;
|
VKResourceManager& resource_manager;
|
||||||
vk::CommandBuffer current_cmdbuf;
|
vk::CommandBuffer current_cmdbuf;
|
||||||
VKFence* current_fence = nullptr;
|
VKFence* current_fence = nullptr;
|
||||||
VKFence* next_fence = nullptr;
|
VKFence* next_fence = nullptr;
|
||||||
|
|
||||||
|
struct State {
|
||||||
|
std::optional<vk::RenderPassBeginInfo> renderpass;
|
||||||
|
vk::Pipeline graphics_pipeline;
|
||||||
|
bool viewports = false;
|
||||||
|
bool scissors = false;
|
||||||
|
bool depth_bias = false;
|
||||||
|
bool blend_constants = false;
|
||||||
|
bool depth_bounds = false;
|
||||||
|
bool stencil_values = false;
|
||||||
|
} state;
|
||||||
|
|
||||||
|
std::unique_ptr<CommandChunk> chunk;
|
||||||
|
std::thread worker_thread;
|
||||||
|
|
||||||
|
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
|
||||||
|
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||||
|
std::mutex mutex;
|
||||||
|
std::condition_variable cv;
|
||||||
|
bool quit = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
Loading…
Reference in a new issue