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glasm: Declare NV_shader_thread_group when needed
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1 changed files with 4 additions and 3 deletions
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@ -218,15 +218,16 @@ void SetupOptions(std::string& header, Info info) {
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if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
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header += "OPTION NV_shader_atomic_fp16_vector;";
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}
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask) {
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote) {
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header += "OPTION NV_shader_thread_group;";
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}
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if (info.uses_subgroup_shuffles) {
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header += "OPTION NV_shader_thread_shuffle;";
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}
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// TODO: Track the shared atomic ops
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header +=
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"OPTION NV_shader_storage_buffer;OPTION NV_gpu_program_fp64;OPTION NV_bindless_texture;";
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header += "OPTION NV_shader_storage_buffer;"
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"OPTION NV_gpu_program_fp64;"
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"OPTION NV_bindless_texture;";
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}
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} // Anonymous namespace
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