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yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
We can just pass a pointer to GMainWindow directly and make it a requirement of the interface. This makes the interface a little safer, since this would technically otherwise allow any random QWidget to be the parent of a render window, downcasting it to GMainWindow (which is undefined behavior).
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49e3a6e924
commit
cfb59aad3f
2 changed files with 3 additions and 4 deletions
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@ -185,7 +185,7 @@ private:
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bool do_painting;
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bool do_painting;
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};
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
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: QWidget(parent), emu_thread(emu_thread) {
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: QWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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.arg(QString::fromUtf8(Common::g_build_name),
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@ -194,8 +194,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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InputCommon::Init();
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connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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&GMainWindow::OnLoadComplete);
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}
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}
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GRenderWindow::~GRenderWindow() {
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GRenderWindow::~GRenderWindow() {
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@ -114,7 +114,7 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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~GRenderWindow() override;
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// EmuWindow implementation
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// EmuWindow implementation
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