video_core: Reimplement inline index buffer binding

This commit is contained in:
Feng Chen 2022-11-09 15:57:42 +08:00
parent ad9e5bc5b7
commit cb971ad654
5 changed files with 31 additions and 33 deletions

View file

@ -992,7 +992,20 @@ void BufferCache<P>::BindHostIndexBuffer() {
TouchBuffer(buffer, index_buffer.buffer_id); TouchBuffer(buffer, index_buffer.buffer_id);
const u32 offset = buffer.Offset(index_buffer.cpu_addr); const u32 offset = buffer.Offset(index_buffer.cpu_addr);
const u32 size = index_buffer.size; const u32 size = index_buffer.size;
if (maxwell3d->inline_index_draw_indexes.size()) {
if constexpr (USE_MEMORY_MAPS) {
auto upload_staging = runtime.UploadStagingBuffer(size);
std::array<BufferCopy, 1> copies{
{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
std::memcpy(upload_staging.mapped_span.data(),
maxwell3d->inline_index_draw_indexes.data(), size);
runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
} else {
buffer.ImmediateUpload(0, maxwell3d->inline_index_draw_indexes);
}
} else {
SynchronizeBuffer(buffer, index_buffer.cpu_addr, size); SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
}
if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) { if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
const u32 new_offset = offset + maxwell3d->regs.index_buffer.first * const u32 new_offset = offset + maxwell3d->regs.index_buffer.first *
maxwell3d->regs.index_buffer.FormatSizeInBytes(); maxwell3d->regs.index_buffer.FormatSizeInBytes();
@ -1275,7 +1288,15 @@ void BufferCache<P>::UpdateIndexBuffer() {
} }
flags[Dirty::IndexBuffer] = false; flags[Dirty::IndexBuffer] = false;
last_index_count = index_array.count; last_index_count = index_array.count;
if (maxwell3d->inline_index_draw_indexes.size()) {
auto inline_index_size = static_cast<u32>(maxwell3d->inline_index_draw_indexes.size());
index_buffer = Binding{
.cpu_addr = 0,
.size = inline_index_size,
.buffer_id = CreateBuffer(0, inline_index_size),
};
return;
}
const GPUVAddr gpu_addr_begin = index_array.StartAddress(); const GPUVAddr gpu_addr_begin = index_array.StartAddress();
const GPUVAddr gpu_addr_end = index_array.EndAddress(); const GPUVAddr gpu_addr_end = index_array.EndAddress();
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
@ -1491,6 +1512,14 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
VAddr end = cpu_addr + wanted_size; VAddr end = cpu_addr + wanted_size;
int stream_score = 0; int stream_score = 0;
bool has_stream_leap = false; bool has_stream_leap = false;
if (begin == 0) {
return OverlapResult{
.ids = std::move(overlap_ids),
.begin = begin,
.end = end,
.has_stream_leap = has_stream_leap,
};
}
for (; cpu_addr >> YUZU_PAGEBITS < Common::DivCeil(end, YUZU_PAGESIZE); for (; cpu_addr >> YUZU_PAGEBITS < Common::DivCeil(end, YUZU_PAGESIZE);
cpu_addr += YUZU_PAGESIZE) { cpu_addr += YUZU_PAGESIZE) {
const BufferId overlap_id = page_table[cpu_addr >> YUZU_PAGEBITS]; const BufferId overlap_id = page_table[cpu_addr >> YUZU_PAGEBITS];

View file

@ -222,8 +222,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) {
pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->SetEngine(maxwell3d, gpu_memory);
pipeline->Configure(is_indexed); pipeline->Configure(is_indexed);
BindInlineIndexBuffer();
SyncState(); SyncState();
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d->regs.draw.topology); const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d->regs.draw.topology);
@ -1140,16 +1138,6 @@ void RasterizerOpenGL::ReleaseChannel(s32 channel_id) {
query_cache.EraseChannel(channel_id); query_cache.EraseChannel(channel_id);
} }
void RasterizerOpenGL::BindInlineIndexBuffer() {
if (maxwell3d->inline_index_draw_indexes.empty()) {
return;
}
const auto data_count = static_cast<u32>(maxwell3d->inline_index_draw_indexes.size());
auto buffer = Buffer(buffer_cache_runtime, *this, 0, data_count);
buffer.ImmediateUpload(0, maxwell3d->inline_index_draw_indexes);
buffer_cache_runtime.BindIndexBuffer(buffer, 0, data_count);
}
AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {} AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) { bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {

View file

@ -199,8 +199,6 @@ private:
/// End a transform feedback /// End a transform feedback
void EndTransformFeedback(); void EndTransformFeedback();
void BindInlineIndexBuffer();
Tegra::GPU& gpu; Tegra::GPU& gpu;
const Device& device; const Device& device;

View file

@ -191,8 +191,6 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->SetEngine(maxwell3d, gpu_memory);
pipeline->Configure(is_indexed); pipeline->Configure(is_indexed);
BindInlineIndexBuffer();
BeginTransformFeedback(); BeginTransformFeedback();
UpdateDynamicStates(); UpdateDynamicStates();
@ -1029,17 +1027,4 @@ void RasterizerVulkan::ReleaseChannel(s32 channel_id) {
query_cache.EraseChannel(channel_id); query_cache.EraseChannel(channel_id);
} }
void RasterizerVulkan::BindInlineIndexBuffer() {
if (maxwell3d->inline_index_draw_indexes.empty()) {
return;
}
const auto data_count = static_cast<u32>(maxwell3d->inline_index_draw_indexes.size());
auto buffer = buffer_cache_runtime.UploadStagingBuffer(data_count);
std::memcpy(buffer.mapped_span.data(), maxwell3d->inline_index_draw_indexes.data(), data_count);
buffer_cache_runtime.BindIndexBuffer(
maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format,
maxwell3d->regs.index_buffer.first, maxwell3d->regs.index_buffer.count, buffer.buffer,
static_cast<u32>(buffer.offset), data_count);
}
} // namespace Vulkan } // namespace Vulkan

View file

@ -141,8 +141,6 @@ private:
void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs);
void BindInlineIndexBuffer();
Tegra::GPU& gpu; Tegra::GPU& gpu;
ScreenInfo& screen_info; ScreenInfo& screen_info;