ir/texture_pass: Use host_info instead of querying Settings::values (#9176)

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Morph 2022-11-10 21:32:53 -05:00 committed by GitHub
parent d05b183f21
commit c9bb888adf
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12 changed files with 23 additions and 16 deletions

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@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program); Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program); Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program); Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) { if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program); Optimization::RescalingPass(program);

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@ -13,6 +13,7 @@ struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
}; };
} // namespace Shader } // namespace Shader

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@ -6,6 +6,10 @@
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"
namespace Shader {
struct HostTranslateInfo;
}
namespace Shader::Optimization { namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program); void CollectShaderInfoPass(Environment& env, IR::Program& program);
@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program); void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program); void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program); void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program); void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program); void VerificationPass(const IR::Program& program);
// Dual Vertex // Dual Vertex

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@ -7,11 +7,11 @@
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include "common/settings.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h" #include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
} }
void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) { void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
auto get_max_value = [pixel_format]() -> float { auto get_max_value = [pixel_format]() -> float {
@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
} }
} // Anonymous namespace } // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) { void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
TextureInstVector to_replace; TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) { for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) { for (IR::Inst& inst : block->Instructions()) {
@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
inst->SetArg(0, IR::Value{}); inst->SetArg(0, IR::Value{});
} }
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) { flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf); const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) { if (pixel_format != TexturePixelFormat::OTHER) {
PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format); PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
} }
} }
} }

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@ -2970,7 +2970,7 @@ public:
CullFace gl_cull_face; ///< 0x1920 CullFace gl_cull_face; ///< 0x1920
Viewport::PixelCenter viewport_pixel_center; ///< 0x1924 Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
INSERT_PADDING_BYTES_NOINIT(0x4); INSERT_PADDING_BYTES_NOINIT(0x4);
u32 viewport_scale_offset_enbled; ///< 0x192C u32 viewport_scale_offset_enabled; ///< 0x192C
INSERT_PADDING_BYTES_NOINIT(0xC); INSERT_PADDING_BYTES_NOINIT(0xC);
ViewportClipControl viewport_clip_control; ///< 0x193C ViewportClipControl viewport_clip_control; ///< 0x193C
UserClip::Op user_clip_op; ///< 0x1940 UserClip::Op user_clip_op; ///< 0x1940
@ -3482,7 +3482,7 @@ ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918);
ASSERT_REG_POSITION(gl_front_face, 0x191C); ASSERT_REG_POSITION(gl_front_face, 0x191C);
ASSERT_REG_POSITION(gl_cull_face, 0x1920); ASSERT_REG_POSITION(gl_cull_face, 0x1920);
ASSERT_REG_POSITION(viewport_pixel_center, 0x1924); ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C); ASSERT_REG_POSITION(viewport_scale_offset_enabled, 0x192C);
ASSERT_REG_POSITION(viewport_clip_control, 0x193C); ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
ASSERT_REG_POSITION(user_clip_op, 0x1940); ASSERT_REG_POSITION(user_clip_op, 0x1940);
ASSERT_REG_POSITION(render_enable_override, 0x1944); ASSERT_REG_POSITION(render_enable_override, 0x1944);

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@ -618,7 +618,7 @@ void RasterizerOpenGL::SyncViewport() {
} }
flags[Dirty::Viewport0 + index] = false; flags[Dirty::Viewport0 + index] = false;
if (!regs.viewport_scale_offset_enbled) { if (!regs.viewport_scale_offset_enabled) {
const auto x = static_cast<GLfloat>(regs.surface_clip.x); const auto x = static_cast<GLfloat>(regs.surface_clip.x);
const auto y = static_cast<GLfloat>(regs.surface_clip.y); const auto y = static_cast<GLfloat>(regs.surface_clip.y);
const auto width = static_cast<GLfloat>(regs.surface_clip.width); const auto width = static_cast<GLfloat>(regs.surface_clip.width);

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@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_float16 = false, .support_float16 = false,
.support_int64 = device.HasShaderInt64(), .support_int64 = device.HasShaderInt64(),
.needs_demote_reorder = device.IsAmd(), .needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
} { } {
if (use_asynchronous_shaders) { if (use_asynchronous_shaders) {
workers = CreateWorkers(); workers = CreateWorkers();

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@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports); FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform; tables[0][OFF(viewport_scale_offset_enabled)] = ViewportTransform;
tables[1][OFF(viewport_scale_offset_enbled)] = Viewports; tables[1][OFF(viewport_scale_offset_enabled)] = Viewports;
} }
void SetupDirtyScissors(Tables& tables) { void SetupDirtyScissors(Tables& tables) {

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@ -325,6 +325,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.support_int64 = device.IsShaderInt64Supported(), .support_int64 = device.IsShaderInt64Supported(),
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR || .needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
.support_snorm_render_buffer = true,
}; };
} }

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@ -683,7 +683,7 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
if (!state_tracker.TouchViewports()) { if (!state_tracker.TouchViewports()) {
return; return;
} }
if (!regs.viewport_scale_offset_enbled) { if (!regs.viewport_scale_offset_enabled) {
const auto x = static_cast<float>(regs.surface_clip.x); const auto x = static_cast<float>(regs.surface_clip.x);
const auto y = static_cast<float>(regs.surface_clip.y); const auto y = static_cast<float>(regs.surface_clip.y);
const auto width = static_cast<float>(regs.surface_clip.width); const auto width = static_cast<float>(regs.surface_clip.width);

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@ -51,7 +51,7 @@ Flags MakeInvalidationFlags() {
void SetupDirtyViewports(Tables& tables) { void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports); FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_scale_offset_enbled)] = Viewports; tables[0][OFF(viewport_scale_offset_enabled)] = Viewports;
tables[1][OFF(window_origin)] = Viewports; tables[1][OFF(window_origin)] = Viewports;
} }

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@ -352,7 +352,7 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl
u32 GraphicsEnvironment::ReadViewportTransformState() { u32 GraphicsEnvironment::ReadViewportTransformState() {
const auto& regs{maxwell3d->regs}; const auto& regs{maxwell3d->regs};
viewport_transform_state = regs.viewport_scale_offset_enbled; viewport_transform_state = regs.viewport_scale_offset_enabled;
return viewport_transform_state; return viewport_transform_state;
} }