gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface

This commit is contained in:
Fernando Sahmkow 2019-04-11 02:35:29 -04:00 committed by FernandoS27
parent 6951741a94
commit c9305959d3

View file

@ -1179,10 +1179,16 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
return new_surface; return new_surface;
} }
const bool old_compressed =
GetFormatTuple(old_params.pixel_format, old_params.component_type).compressed;
const bool new_compressed =
GetFormatTuple(new_params.pixel_format, new_params.component_type).compressed;
const bool compatible_formats =
GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format) &&
!(old_compressed || new_compressed);
// For compatible surfaces, we can just do fast glCopyImageSubData based copy // For compatible surfaces, we can just do fast glCopyImageSubData based copy
if (old_params.target == new_params.target && old_params.type == new_params.type && if (old_params.target == new_params.target && old_params.depth == new_params.depth &&
old_params.depth == new_params.depth && old_params.depth == 1 && old_params.depth == 1 && compatible_formats) {
GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format)) {
FastCopySurface(old_surface, new_surface); FastCopySurface(old_surface, new_surface);
return new_surface; return new_surface;
} }
@ -1197,7 +1203,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
case SurfaceTarget::Texture2DArray: case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray: case SurfaceTarget::TextureCubeArray:
if (old_params.pixel_format == new_params.pixel_format) if (compatible_formats)
FastLayeredCopySurface(old_surface, new_surface); FastLayeredCopySurface(old_surface, new_surface);
else { else {
AccurateCopySurface(old_surface, new_surface); AccurateCopySurface(old_surface, new_surface);