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video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
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1 changed files with 21 additions and 4 deletions
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@ -25,27 +25,44 @@ struct Condition {
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bool IsUnconditional() const {
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bool IsUnconditional() const {
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return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
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return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
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}
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}
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bool operator==(const Condition& other) const {
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bool operator==(const Condition& other) const {
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return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
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return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
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}
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}
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bool operator!=(const Condition& other) const {
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return !operator==(other);
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}
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};
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};
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struct ShaderBlock {
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struct ShaderBlock {
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u32 start{};
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u32 end{};
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bool ignore_branch{};
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struct Branch {
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struct Branch {
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Condition cond{};
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Condition cond{};
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bool kills{};
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bool kills{};
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s32 address{};
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s32 address{};
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bool operator==(const Branch& b) const {
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bool operator==(const Branch& b) const {
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return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
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return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
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}
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}
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} branch{};
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bool operator!=(const Branch& b) const {
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return !operator==(b);
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}
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};
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u32 start{};
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u32 end{};
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bool ignore_branch{};
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Branch branch{};
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bool operator==(const ShaderBlock& sb) const {
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bool operator==(const ShaderBlock& sb) const {
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return std::tie(start, end, ignore_branch, branch) ==
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return std::tie(start, end, ignore_branch, branch) ==
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std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
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std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
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}
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}
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bool operator!=(const ShaderBlock& sb) const {
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return !operator==(sb);
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}
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};
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};
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struct ShaderCharacteristics {
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struct ShaderCharacteristics {
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