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gpu: Add shut down method to synchronize threads before destruction
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7652543231
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3 changed files with 15 additions and 0 deletions
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@ -317,6 +317,8 @@ struct System::Impl {
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is_powered_on = false;
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is_powered_on = false;
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exit_lock = false;
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exit_lock = false;
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gpu_core->NotifyShutdown();
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services.reset();
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services.reset();
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service_manager.reset();
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service_manager.reset();
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cheat_engine.reset();
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cheat_engine.reset();
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@ -312,6 +312,12 @@ struct GPU::Impl {
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cpu_context->MakeCurrent();
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cpu_context->MakeCurrent();
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}
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}
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void NotifyShutdown() {
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std::unique_lock lk{sync_mutex};
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shutting_down.store(true, std::memory_order::relaxed);
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sync_cv.notify_all();
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}
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/// Obtain the CPU Context
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/// Obtain the CPU Context
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void ObtainContext() {
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void ObtainContext() {
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cpu_context->MakeCurrent();
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cpu_context->MakeCurrent();
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@ -859,6 +865,10 @@ void GPU::Start() {
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impl->Start();
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impl->Start();
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}
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}
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void GPU::NotifyShutdown() {
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impl->NotifyShutdown();
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}
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void GPU::ObtainContext() {
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void GPU::ObtainContext() {
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impl->ObtainContext();
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impl->ObtainContext();
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}
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}
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@ -232,6 +232,9 @@ public:
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/// core timing events.
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/// core timing events.
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void Start();
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void Start();
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/// Performs any additional necessary steps to shutdown GPU emulation.
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void NotifyShutdown();
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/// Obtain the CPU Context
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/// Obtain the CPU Context
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void ObtainContext();
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void ObtainContext();
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