Vk Async Worker directly emplace in cache

This commit is contained in:
ameerj 2020-07-31 17:30:05 -04:00
parent 4539073ce1
commit c02464f64e
3 changed files with 41 additions and 58 deletions

View file

@ -215,11 +215,7 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
last_graphics_key = key; last_graphics_key = key;
if (device.UseAsynchronousShaders()) { if (device.UseAsynchronousShaders()) {
auto work = async_shaders.GetCompletedWork(); std::unique_lock lock{pipeline_cache};
for (auto& w : work) {
auto& entry = graphics_cache.at(w.pipeline->GetCacheKey());
entry = std::move(w.pipeline);
}
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key); const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
if (is_cache_miss) { if (is_cache_miss) {
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash()); LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
@ -296,6 +292,18 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
return *entry; return *entry;
} }
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
std::unique_lock lock{pipeline_cache};
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(pipeline->GetCacheKey());
auto& entry = pair->second;
if (entry) {
LOG_INFO(Render_Vulkan, "Pipeline already here 0x{:016X}", pipeline->GetCacheKey().Hash());
duplicates.push_back(std::move(pipeline));
} else {
entry = std::move(pipeline);
}
}
void VKPipelineCache::OnShaderRemoval(Shader* shader) { void VKPipelineCache::OnShaderRemoval(Shader* shader) {
bool finished = false; bool finished = false;
const auto Finish = [&] { const auto Finish = [&] {

View file

@ -193,6 +193,8 @@ public:
return renderpass_cache; return renderpass_cache;
} }
void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
protected: protected:
void OnShaderRemoval(Shader* shader) final; void OnShaderRemoval(Shader* shader) final;
@ -216,6 +218,7 @@ private:
VKGraphicsPipeline* last_graphics_pipeline = nullptr; VKGraphicsPipeline* last_graphics_pipeline = nullptr;
std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates; std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates;
std::mutex pipeline_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>> std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
graphics_cache; graphics_cache;
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache; std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;

View file

@ -111,19 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
VideoCommon::Shader::CompilerSettings compiler_settings, VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry, const VideoCommon::Shader::Registry& registry,
VAddr cpu_addr) { VAddr cpu_addr) {
auto p = std::make_unique<WorkerParams>(); auto params = std::make_unique<WorkerParams>();
p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL; params->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
p->device = &device; params->device = &device;
p->shader_type = shader_type; params->shader_type = shader_type;
p->uid = uid; params->uid = uid;
p->code = std::move(code); params->code = std::move(code);
p->code_b = std::move(code_b); params->code_b = std::move(code_b);
p->main_offset = main_offset; params->main_offset = main_offset;
p->compiler_settings = compiler_settings; params->compiler_settings = compiler_settings;
p->registry = &registry; params->registry = &registry;
p->cpu_address = cpu_addr; params->cpu_address = cpu_addr;
std::unique_lock lock(queue_mutex); std::unique_lock lock(queue_mutex);
pending_queue.push(std::move(p)); pending_queue.push(std::move(params));
cv.notify_one(); cv.notify_one();
} }
@ -133,19 +133,19 @@ void AsyncShaders::QueueVulkanShader(
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders, std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
Vulkan::FixedPipelineState fixed_state) { Vulkan::FixedPipelineState fixed_state) {
auto p = std::make_unique<WorkerParams>(); auto params = std::make_unique<WorkerParams>();
p->backend = Backend::Vulkan; params->backend = Backend::Vulkan;
p->pp_cache = pp_cache; params->pp_cache = pp_cache;
p->bindings = bindings; params->bindings = bindings;
p->program = program; params->program = program;
p->renderpass_params = renderpass_params; params->renderpass_params = renderpass_params;
p->padding = padding; params->padding = padding;
p->shaders = shaders; params->shaders = shaders;
p->fixed_state = fixed_state; params->fixed_state = fixed_state;
std::unique_lock lock(queue_mutex); std::unique_lock lock(queue_mutex);
pending_queue.push(std::move(p)); pending_queue.push(std::move(params));
cv.notify_one(); cv.notify_one();
} }
@ -162,7 +162,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
if (!HasWorkQueued()) { if (!HasWorkQueued()) {
continue; continue;
} }
// Another thread beat us, just unlock and wait for the next load // Another thread beat us, just unlock and wait for the next load
if (pending_queue.empty()) { if (pending_queue.empty()) {
continue; continue;
@ -186,8 +185,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
result.code = std::move(work->code); result.code = std::move(work->code);
result.code_b = std::move(work->code_b); result.code_b = std::move(work->code_b);
result.shader_type = work->shader_type; result.shader_type = work->shader_type;
// LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}",
// result.uid, id);
if (work->backend == Backend::OpenGL) { if (work->backend == Backend::OpenGL) {
result.program.opengl = std::move(program->source_program); result.program.opengl = std::move(program->source_program);
@ -208,40 +205,15 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
.fixed_state = work->fixed_state, .fixed_state = work->fixed_state,
}; };
{
std::unique_lock find_lock{completed_mutex};
for (size_t i = 0; i < finished_work.size(); ++i) {
// This loop deletes duplicate pipelines in finished_work
// in favor of the pipeline about to be created
if (finished_work[i].pipeline &&
finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) {
LOG_CRITICAL(Render_Vulkan,
"Pipeliene was already here \t0x{:016X} matches 0x{:016X} ",
params_key.Hash(),
finished_work[i].pipeline->GetCacheKey().Hash());
finished_work.erase(finished_work.begin() + i);
}
}
find_lock.unlock();
}
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(), work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(), work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program); work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
{ work->pp_cache->EmplacePipeline(std::move(pipeline));
std::unique_lock complete_lock(completed_mutex); work.reset();
Result result{
.backend = Backend::Vulkan,
.pipeline = std::move(pipeline),
};
finished_work.push_back(std::move(result));
complete_lock.unlock();
} }
} // Give a chance for another thread to get work.
// Give a chance for another thread to get work. Lessens duplicates
std::this_thread::yield(); std::this_thread::yield();
} }
} }