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shader_decode: Implement PBK and BRK
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1 changed files with 22 additions and 1 deletions
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@ -64,7 +64,19 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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// The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
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// The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
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// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
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// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
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// structure to the BRA opcode.
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// structure to the BRA opcode.
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bb.push_back(Operation(OperationCode::Ssy, Immediate(pc + instr.bra.GetBranchTarget())));
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const u32 target = pc + instr.bra.GetBranchTarget();
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bb.push_back(Operation(OperationCode::Ssy, Immediate(target)));
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break;
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}
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case OpCode::Id::PBK: {
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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"Constant buffer PBK is not supported");
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// PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but
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// using SYNC on a PBK address will kill the shader execution. We don't emulate this because
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// it's very unlikely a driver will emit such invalid shader.
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const u32 target = pc + instr.bra.GetBranchTarget();
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bb.push_back(Operation(OperationCode::Pbk, Immediate(target)));
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break;
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break;
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}
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}
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case OpCode::Id::SYNC: {
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case OpCode::Id::SYNC: {
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@ -76,6 +88,15 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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bb.push_back(Operation(OperationCode::Sync));
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bb.push_back(Operation(OperationCode::Sync));
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break;
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break;
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}
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}
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case OpCode::Id::BRK: {
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const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
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UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
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static_cast<u32>(cc));
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// The BRK opcode jumps to the address previously set by the PBK opcode
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bb.push_back(Operation(OperationCode::Brk));
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break;
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}
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case OpCode::Id::IPA: {
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case OpCode::Id::IPA: {
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const auto& attribute = instr.attribute.fmt28;
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const auto& attribute = instr.attribute.fmt28;
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const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
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const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
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