mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-08 06:09:08 +01:00
Merge pull request #2356 from Chainsawkitten/GLboolean
Use GL_TRUE when setting color_mask
This commit is contained in:
commit
bc2c13ede1
1 changed files with 4 additions and 4 deletions
|
@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cur_state.color_mask.red_enabled = true;
|
cur_state.color_mask.red_enabled = GL_TRUE;
|
||||||
cur_state.color_mask.green_enabled = true;
|
cur_state.color_mask.green_enabled = GL_TRUE;
|
||||||
cur_state.color_mask.blue_enabled = true;
|
cur_state.color_mask.blue_enabled = GL_TRUE;
|
||||||
cur_state.color_mask.alpha_enabled = true;
|
cur_state.color_mask.alpha_enabled = GL_TRUE;
|
||||||
cur_state.Apply();
|
cur_state.Apply();
|
||||||
glClearBufferfv(GL_COLOR, 0, color_values);
|
glClearBufferfv(GL_COLOR, 0, color_values);
|
||||||
} else if (dst_type == SurfaceType::Depth) {
|
} else if (dst_type == SurfaceType::Depth) {
|
||||||
|
|
Loading…
Reference in a new issue