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gl_shader_gen: Apply default value to gl_Position
Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers.
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@ -32,6 +32,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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out += R"(
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void main() {
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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execute_vertex();
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)";
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if (ir_b) {
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